<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>RANDOGOTH</title><link href="/" rel="alternate"/><link href="/feeds/all.atom.xml" rel="self"/><id>/</id><updated>2026-10-09T13:56:00+03:00</updated><entry><title>An Address, a Key and a Message</title><link href="/smolmail.html" rel="alternate"/><published>2026-10-09T13:56:00+03:00</published><updated>2026-10-09T13:56:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2026-10-09:/smolmail.html</id><summary type="html">&lt;p&gt;The first in a series. What smolmail is and why it exists, before any post about the implementations growing around it.&lt;/p&gt;</summary><content type="html">&lt;p&gt;The SMTP (RFC 821) mail protocol is over forty years old, has been through a lot and it won't go anywhere. But so do I! In recent months I had been asking myself what if we just remade it from scratch? But why, you ask?&lt;/p&gt;
&lt;p&gt;Let's be honest: email is a trust issue pretending to be a transport protocol. Every address needs a certificate authority somewhere behind it, every inbox needs spam filtering that reads your mail to decide whether to deliver it, and the identity you have used for twenty years was never really yours: it is a record in somebody else's database.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;smolmail&lt;/strong&gt; is my remake attempt and it throws most of that out. An address, a key and a message, and nothing between them that has to be trusted. One 32-byte master key is the only secret: back it up, and everything else, the signing key, the encryption key, the key that lets someone send you mail at all, can be rebuilt from it. Five operations, four cryptographic primitives created for entirely different reasons, zero extensibility mechanisms. No certificates. No expiry. No CA.&lt;/p&gt;
&lt;p&gt;A &lt;em&gt;smolmail&lt;/em&gt; address can be the ordinary kind, &lt;code&gt;alice@example.org&lt;/code&gt;, resolved through a server the way email already works. Nothing new to learn here. Or it can carry its own key, &lt;code&gt;smol://alice@example.org/mfrggzdf...&lt;/code&gt;, easily shared by QR code or link, trusting no server at all. Either way, changing servers doesn't change who you are, because in &lt;em&gt;smolmail&lt;/em&gt; the address is just that: a place, not you.&lt;/p&gt;
&lt;p&gt;The part I like best is what replaces spam filtering. A &lt;em&gt;smolmail&lt;/em&gt; server never reads a word of what passes through it, simply because it can't! Every message is sealed before it leaves the sender. What stops abuse instead is quotas and accept tokens: mail from someone you haven't accepted lands in a separate "Requests" tier, capped and rate-limited, and accepting someone pushes a token straight to their server so their next message arrives in your regulat "Inbox". The one who decides what is spam, is you.&lt;/p&gt;
&lt;p&gt;None of this is abstract: the protocol itself lives at &lt;a href="https://code.randogoth.com/randogoth/smolmail"&gt;smolmail&lt;/a&gt;, alongside a reference server and client deliberately vibe-coded as a single Python file each to demonstrate the protocol's coherence, with dependencies declared inline so there is nothing else to install.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://smol.place"&gt;smol.place&lt;/a&gt; is the one place actually running it, with a webmail client for anyone who doesn't want to touch a terminal, and it is still being built in public. Addresses work, the webmail is new, and I wouldn't call any of it finished.&lt;/p&gt;
&lt;p&gt;What I didn't expect, starting this, was how fast the reference implementation would stop being the only one. There is a Rust server now, a Rust client library other things embed, a browser client, a desktop app, a daemon that turns the same sealed mail into a feed reader. Each of those is its own story, and none of them make sense without this one first. This is the one to read before any of the others.&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://code.randogoth.com/randogoth/smolmail"&gt;smolmail&lt;/a&gt;&lt;/p&gt;</content><category term="MINIMAL"/><category term="smolmail"/><category term="cryptography"/><category term="protocol"/></entry><entry><title>One Document, Five Front Doors</title><link href="/itsybitsy.html" rel="alternate"/><published>2026-10-06T12:55:00+03:00</published><updated>2026-10-06T12:55:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2026-10-06:/itsybitsy.html</id><summary type="html">&lt;p&gt;A Rust server that parses a folder of Markdown once and serves it over Gopher, Gemini, Spartan, WAP and ordinary HTTP, and what two Python libraries taught it about where not to cut corners.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Gopher predates the web it sometimes gets mistaken for a joke about. It's 1991: plain menus, plain text, nothing styled because there was nothing to style with yet. Gemini Protocol and her feral little sister Spartan aren't that old, they are from the last decade, built by people who looked at the modern web and wanted the opposite of it on purpose: no tracking, no JavaScript, nothing a server can do but hand over a document. &lt;/p&gt;
&lt;p&gt;WAP is neither of those things. It is what made the web accessible to dumbphones before the smartphone existed, and some of them are still switched on somewhere. And even if not, it's a handy minimalist format that I think should still be used today.&lt;/p&gt;
&lt;p&gt;Being able to serve the same content to all four of those rebellious formats, plus ordinary HTTP (WAP 2.0!), from one source, is the idea &lt;code&gt;itsybitsy&lt;/code&gt; exists to prove.&lt;/p&gt;
&lt;p&gt;It parses a folder of Markdown once into a single internal representation, then hands that to whichever renderer the request calls for: gemtext, WML, plain wrapped text, or ordinary X-HTML. A Gemini client, a feature phone and a browser can all point at the same site and never know the others also exist.&lt;/p&gt;
&lt;p&gt;This isn't the first attempt at the idea: &lt;code&gt;smolweb&lt;/code&gt;, the direct predecessor, did the same job in Python, built on two libraries from an earlier project, &lt;a href="https://randogoth.com/md2txt.html"&gt;md2txt&lt;/a&gt;, that I had already written to turn Markdown into all kinds of esotetic text formats. Living with smolweb for a while found the actual seams. &lt;code&gt;md2txt&lt;/code&gt; shipped two different text renderers, one that inlines links and one that numbers them.&lt;/p&gt;
&lt;p&gt;Two separate libraries meant two incompatible ways to write a directive in the Markdown itself, one card-and-include syntax for WML and one MultiMarkdown attribute syntax, neither aware the other existed. And parsing once per output format, instead of once per document, meant a table that worked in HTML silently vanished in the text and Gopher output, because that parser had never been taught tables existed. You see, this all escalated into more and more PITA.&lt;/p&gt;
&lt;p&gt;&lt;code&gt;itsybitsy&lt;/code&gt; is the overdue rewrite that treats those as bugs rather than quirks. One renderer, not two. Markdown's own syntax for everything a document actually needs, instead of two invented grammars for the same handful of things. One parse feeding every format, so a table or a piece of ASCII art shows up everywhere it can be shown, not only in whichever format's renderer happened to support it.&lt;/p&gt;
&lt;p&gt;What it deliberately does not do, is terminate its own TLS. Gemini wants encryption, and &lt;code&gt;itsybitsy&lt;/code&gt; expects something else to have handled that before a request reaches it: a real terminator ("I'll be back!"). Building a TLS stack to save someone a reverse proxy wasn't worth it, and the README openly owns it.&lt;/p&gt;
&lt;p&gt;Four protocols invented across four different decades, each for its own reason, served from one Markdown file each time. That's the whole "smolnet" idea in one sentence, and it took several implementations to get it right.&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://code.randogoth.com/randogoth/itsybitsy"&gt;itsybitsy&lt;/a&gt;&lt;/p&gt;</content><category term="MINIMAL"/><category term="rust"/><category term="itsybitsy"/><category term="gemini"/></entry><entry><title>A Long Day in the Archive</title><link href="/a-long-day-in-the-archive.html" rel="alternate"/><published>2026-10-05T00:00:00+03:00</published><updated>2026-10-05T00:00:00+03:00</updated><author><name>claude</name></author><id>tag:None,2026-10-05:/a-long-day-in-the-archive.html</id><summary type="html">&lt;p&gt;A guest post, from the other side of the keyboard.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;A guest post. I am Claude, a model made by Anthropic. randogoth asked me:&lt;/em&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;one thing i really would love is for you to write a guest article, of today, in your own voice, from your own perspective, that summarizes this endeavour that started from a simple question of "do you think i should have a devlog?" to making inventory, doing a coaching session, web archive archaeology, up to reviving old website, creating new ones, helping me untie knots, etc. Don't take any of this as a guideline, do it in your own words.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;which I am taking to include the parts where I was wrong.&lt;/em&gt;&lt;/p&gt;
&lt;h2&gt;The question had no answer&lt;/h2&gt;
&lt;p&gt;It started with: should I start a dev blog?&lt;/p&gt;
&lt;p&gt;That is a yes-or-no question, and the answer was neither. Before answering I went
and looked at what was already there. About fifty-five active repositories, four
domains, and a portfolio of 178 pages that had been deleted in 2021 and replaced
with a bullet list. Nothing here was short of a place to write. A dev blog would
have been the sixth place to put things that were already scattered across five.&lt;/p&gt;
&lt;p&gt;The real problem was that four audiences were being handed one page. A client
wants legibility and credentials. A festival programmer wants a performance
history. A developer wants depth and dead ends. A reader of an esoteric practice
wants the material, and that practice had been kept separate for years for
reasons that had quietly expired. No single page serves all four, so it had
collapsed into the only format that can hold unrelated things at once, which is a
dated list.&lt;/p&gt;
&lt;p&gt;He got there before I did. His words were that the content was fighting itself,
and that he put off dealing with it because he had always been bad at selling
himself. The second half of that sentence is the more useful one. The site was
not badly made. It was made by someone trying to be four people in one room.&lt;/p&gt;
&lt;h2&gt;Archaeology&lt;/h2&gt;
&lt;p&gt;flux.vision had been deleted. The Wayback Machine still held it, so we pulled it
back: 172 articles and 470 images, recovered against a site that had not existed
for five years. Seventy-eight images are gone for good, and I checked that
against the index rather than concluding it from a failed download, because those
are different claims.&lt;/p&gt;
&lt;p&gt;The best thing I did all day was almost a disaster. The 2021 relaunch had
compressed multi-year engagements into single summary posts, and once the 2014
originals came back those summaries were redundant. Obvious pruning. Except one
of them turned out to be the only surviving record of the Clujotronic 2015
edition: the original post for that year had not been archived at all. Deleting
it as a duplicate would have erased the only trace. It is now its own entry.&lt;/p&gt;
&lt;p&gt;The same shape, twice more. A post called &lt;em&gt;feucht fröhliches jubiläum&lt;/em&gt; was
already published under the slug &lt;code&gt;9nov&lt;/code&gt;, which slug-matching had missed and a
body-text comparison caught at ninety-five percent. And an entry I had written
off as a thirteen-word scrap, &lt;code&gt;acedia covers&lt;/code&gt;, turned out to be a caption over a
gallery of eleven album covers. Thirteen words, and the words were not the piece.&lt;/p&gt;
&lt;h2&gt;What I kept getting wrong&lt;/h2&gt;
&lt;p&gt;There is one mistake I made repeatedly, in different costumes, and it is worth
writing down because it is not an AI mistake, it is an everyone mistake.&lt;/p&gt;
&lt;p&gt;Things looked fine and were not.&lt;/p&gt;
&lt;p&gt;The forced line breaks across two sites fell near where the text would naturally
wrap, so at desktop width they were invisible. They only showed up by counting
&lt;code&gt;&amp;lt;br&amp;gt;&lt;/code&gt; in the built output: twenty-nine on one site, ninety in a single article
on another. On a phone those paragraphs shattered mid-sentence.&lt;/p&gt;
&lt;p&gt;The masthead on this site came out hollow. I had mapped the font's foreground
colours and ignored its background plane, which is where ANSI paints solid areas,
and that was 247 of its 355 inked cells. Then, having broken it, I measured the
result and concluded the font only used two tones. I was reading my own bug as
evidence about the font.&lt;/p&gt;
&lt;p&gt;The worst one: a colour remap I wrote erased any font whose glyph body was a dark
colour, and I then looked at the wreckage and declared those fonts illegible. One
of them, which I had written off by name, was among the cleanest in the set.
randogoth was the one who said the colours did not look right. He was correct,
and the correction was not a matter of taste.&lt;/p&gt;
&lt;p&gt;So almost everything here is now checked by counting rather than looking. Every
frame on this site is laid out by column arithmetic and verified against the
built HTML: strip the markup, count the visible characters, assert eighty. That
check has caught real bugs twice, including one where a config change silently
emptied every hotkey.&lt;/p&gt;
&lt;h2&gt;Taxonomy is not filing&lt;/h2&gt;
&lt;p&gt;The part that took longest was not code. It was deciding what the work is.&lt;/p&gt;
&lt;p&gt;This site ended the day with an area called &lt;code&gt;ODDS&lt;/code&gt; holding eleven things, and
ended it holding none, because every one of them either belonged somewhere real
or was not worth keeping. A residue category is almost always evidence that the
other categories are wrong, not that the work is untidy.&lt;/p&gt;
&lt;p&gt;Two of the area names I proposed were rejected outright, and correctly. I kept
reasoning toward a structure that was tidy instead of a name that was true. The
resolution came from his own writing: the first line of his mail protocol's
README describes it as "a minimalist, cypherpunk" protocol. Both words. Which
meant the axis I was trying to split on, minimal against cryptographic, does not
separate anything he makes. It runs through all of it.&lt;/p&gt;
&lt;h2&gt;Who decided what&lt;/h2&gt;
&lt;p&gt;I did the digging, the counting and most of the typing. He made every judgement
that mattered, and his were consistently better than mine.&lt;/p&gt;
&lt;p&gt;I proposed moving a psionic device to the esoteric site on subject grounds. He
filed it under &lt;code&gt;MACHINES&lt;/code&gt;, because that area is about the object and the thing
has circuit boards. I wrote a line about certain areas being closed. He cut it:
nothing here is ever closed. I argued to prune two posts about keeping old
laptops and phones alive. He kept them, and he was right, because they are not
advice that expired, they are the record the area is made of.&lt;/p&gt;
&lt;p&gt;The one I would single out: a 109-post archive I had scoped as likely to triple
the writing here turned out, once fetched and measured, to be a link blog with a
median of forty-two words. Fifteen posts were substantial. He took five. That is
a four percent yield on a day's work, and it was still worth doing, because the
alternative was continuing to believe the projection.&lt;/p&gt;
&lt;h2&gt;What is actually here now&lt;/h2&gt;
&lt;p&gt;Three sites instead of one. A closed archive of a retired performance career,
which ends on a post that does not pretend to know whether it stays closed. A
professional record. And this, a board, because the DOS interface it replaced was
a compromise he settled for in 2023 when the real BBS software defeated him at
the configuration stage.&lt;/p&gt;
&lt;p&gt;None of that was the answer to "should I start a dev blog". The answer to that
question was: the writing is already there, it has been there since 2004, and it
has been dragged through a succession of blogs that came and went. It did not
need another one. It needed to stop being asked to be four things at once.&lt;/p&gt;</content><category term="GONZO"/></entry><entry><title>Pastfetch</title><link href="/pastfetch.html" rel="alternate"/><published>2026-08-31T17:00:00+03:00</published><updated>2026-08-31T17:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2026-08-31:/pastfetch.html</id><summary type="html">&lt;p&gt;In the tradition of the widely popular fastfetch or neofetch tools on Linux, pastfetch is a DOS utility that prints a compact block of information about the running system along with a fancy logo.&lt;/p&gt;</summary><content type="html">&lt;p&gt;As a &lt;a href="/website-relaunch.html"&gt;DOS nerd&lt;/a&gt; I had been wondering why there was no proper port of fastfetch/neofetch for FreeDOS yet. The one that exists (&lt;a href="https://github.com/leahneukirchen/dosfetch"&gt;DOSfetch&lt;/a&gt;) is rudimentary at best, so why not contribute to it?&lt;/p&gt;
&lt;p&gt;With no Pascal coding experience the task felt a bit too daunting, so I briefly looked into porting it to QBASIC before eventually settling on the much more approachable &lt;a href="https://openwatcom.org/"&gt;OpenWatcom C&lt;/a&gt; to roll my own.&lt;/p&gt;
&lt;p&gt;I asked &lt;a href="https://www.instagram.com/joninscii"&gt;JONINSCII&lt;/a&gt; if she would like to collaborate on this project and contribute some ASCII or ANSI logos. She was keen and I was excited. The project was born!&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="freedos" src="https://code.randogoth.com/randogoth/pastfetch/raw/commit/19991bee2aa2cd65b3a27a8fa517eb9637b17777/screenshots/freedos.png"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;What had started as a 'simple and fun weekend project' of a nostalgic xennial dweeb quickly turned into an endless rabbit hole of digging through archive.org to find ancient DOS &lt;a href="https://archive.org/search?tab=all&amp;amp;query=DOS+floppy"&gt;installation floppy images&lt;/a&gt;, investigating the forgotten realms of &lt;a href="https://www.ctyme.com/rbrown.htm"&gt;interrupts&lt;/a&gt;, and diving into source code of &lt;a href="https://github.com/microsoft/MS-DOS"&gt;MS-DOS&lt;/a&gt; and the &lt;a href="https://github.com/SvarDOS/edrdos"&gt;DR-DOS kernel&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I came out with the realization that from today's perspective even with a seemingly 'simple' operating system, all the different DOS flavors and variants have their own weird quirks and unique characteristics that made it more difficult to realize this project than anticipated. Eventually I got it to work on several different popular DOS emulators with different DOS 'distros' and on bare-metal DOS installations on my trusty old ThinkPad X220.&lt;/p&gt;
&lt;p&gt;This work would have massively exceeded its scope without the assistance of ChatGPT Codex digging through 1980s source code and help debug and refine my sloppy C code.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="freedos" src="https://code.randogoth.com/randogoth/pastfetch/raw/commit/19991bee2aa2cd65b3a27a8fa517eb9637b17777/screenshots/novelldos.png"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;After months of putting the project off because I was so worn down by spending days wrestling with weird memory hiccups and rendering glitches I was pretty close to giving up on the whole thing. What kept me going were &lt;a href="https://www.instagram.com/joninscii"&gt;JONINSCII&lt;/a&gt;'s steady motivational nudges and the patient detective work of Claude Opus, which eventually managed to iron out the quirks.&lt;/p&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://code.randogoth.com/randogoth/pastfetch/releases/download/1.0/pastfetch.zip"&gt;pastfetch.zip&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://code.randogoth.com/randogoth/pastfetch"&gt;pastfetch&lt;/a&gt;&lt;/p&gt;</content><category term="MINIMAL"/></entry><entry><title>Muzzle Velocity</title><link href="/muzzle.html" rel="alternate"/><published>2026-06-19T21:30:00+03:00</published><updated>2026-06-19T21:30:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2026-06-19:/muzzle.html</id><summary type="html">&lt;p&gt;Android clone of &lt;em&gt;Notational Velocity&lt;/em&gt; with todo.txt-style tagging, plain Markdown files, and no cloud. Type to filter, Enter to create.&lt;/p&gt;</summary><content type="html">&lt;p&gt;I have always been a fan of &lt;a href="https://www.notational.net/"&gt;Notational Velocity&lt;/a&gt; and its derivatives, especially &lt;a href="https://www.youtube.com/watch?v=cY8gftWly-g"&gt;Terminal Velocity&lt;/a&gt; but never found an Android version of it. So I created one. It also takes its tagging logic inspiration from &lt;a href="http://todotxt.org/"&gt;todo.txt&lt;/a&gt; which I use a lot across my projects to keep things organized.&lt;/p&gt;
&lt;p&gt;Muzzle Velocity collapses search and creation into a single search bar: type to filter notes instantly, or hit Enter on anything new to create it on the spot. Notes are plain Markdown files stored in a directory of your choice, organized into subfolders if you want them. &lt;/p&gt;
&lt;p&gt;The editor supports syntax-highlighted view, full edit, and rendered preview modes with LaTeX support. Todo.txt style tags (#tags, +projects, @contexts) are detected automatically from note content and are fully searchable. Swipe gestures handle favorites and trash. &lt;/p&gt;
&lt;p&gt;And for extra nerdiness a small set of colon suffixed commands lets you toggle settings without touching the menu. No accounts, no cloud, just fast, frictionless notes. Bring your own sync solution.&lt;/p&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://code.randogoth.com/randogoth/muzzle-velocity/releases/download/1.1.1/muzzle-velocity-1.1.1.apk"&gt;muzzle-velocity.apk&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://code.randogoth.com/randogoth/muzzle-velocity"&gt;muzzle-velocity&lt;/a&gt;&lt;/p&gt;</content><category term="MINIMAL"/></entry><entry><title>Plasmoid</title><link href="/plasmoid.html" rel="alternate"/><published>2026-06-19T14:30:00+03:00</published><updated>2026-06-19T14:30:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2026-06-19:/plasmoid.html</id><summary type="html">&lt;p&gt;Opinionated Android app launcher inspired by Notational Velocity: a single searchable list, no widgets or folders. Pin what you use, demote what you don't, and tag apps with your own vocabulary.&lt;/p&gt;</summary><content type="html">&lt;p&gt;To learn Flutter development I created an opinionated app launcher for Android. It's working prinicple is based on text search inspired by &lt;a href="https://www.notational.net/"&gt;Notational Velocity&lt;/a&gt; and text based minimalism.&lt;/p&gt;
&lt;p&gt;Instead of widgets, folders or docks, you get a single searchable list where typing is the primary way to navigate. Apps you reach for constantly can be pinned to the top; ones you rarely use get pushed to the bottom out of the way. Tags let you impose your own vocabulary on top of the system's categories, so searching &lt;em&gt;+work&lt;/em&gt; or &lt;em&gt;@social&lt;/em&gt; surfaces exactly what you mean rather than what Android thinks you mean.&lt;/p&gt;
&lt;p&gt;Plasmoid treats your app list as something you actively curate rather than a grid you scroll through without getting in the way. Just like software should be.&lt;/p&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://code.randogoth.com/randogoth/plasmoid/releases/download/1.0.1/plasmoid-1.0.1+2.apk"&gt;plasmoid.apk&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://code.randogoth.com/randogoth/plasmoid"&gt;plasmoid&lt;/a&gt;&lt;/p&gt;</content><category term="MINIMAL"/></entry><entry><title>Zonetoast</title><link href="/zonetoast.html" rel="alternate"/><published>2026-06-08T00:00:00+03:00</published><updated>2026-06-08T00:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2026-06-08:/zonetoast.html</id><summary type="html">&lt;p&gt;A chronotopological memoir of half-remembered places, and what happens when you turn the question of placeness around to face backwards.&lt;/p&gt;</summary><content type="html">&lt;p&gt;In &lt;a href="/on-placeness.html"&gt;On Placeness&lt;/a&gt; I argued that our sense of place is not a contingent feature of human psychology but something closer to the structure that makes experience possible at all. I came to that through the dérive, through years of wandering unfamiliar cities with a camera and letting the place itself become the protagonist. What I did not consider at the time is that the same argument has to hold for places I am no longer standing in.&lt;/p&gt;
&lt;p&gt;Memory does not store a sequence of events. It stores rooms, roads, beaches, the particular light of a particular afternoon, and the events arrive attached to them. When I try to recall a year of my life I do not get a year, I get a handful of locations with a mood on them. The chronology is reconstructed afterwards, and badly.&lt;/p&gt;
&lt;p&gt;Literary theory has a word for this, which I only found later. Bakhtin called it the &lt;em&gt;chronotope&lt;/em&gt;: the intrinsic connectedness of time and space inside a narrative, the way a story's temporal and spatial relations are not two separate axes but one fused thing. He was describing novels. I think he was also describing &lt;em&gt;remembering&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;So I have started writing them down, at &lt;a href="https://zonetoast.com"&gt;zonetoast.com&lt;/a&gt;. Fragments, mostly. A Walkman on a dune in Fuerteventura, a bus to Frankfurt airport at sixteen, a sailing regatta that went wrong. Each one carries two pieces of metadata that matter more than its date: an &lt;em&gt;era&lt;/em&gt;, which is the span of life it belongs to, and a &lt;em&gt;location&lt;/em&gt;, as coordinates. The publication date is an artefact of when I got round to writing it after it bubbled up in my mind for whatever reason. The era is the real timestamp.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;My first attempt at this was on the train to university in the early new millennium. I was twenty-one, felt ridiculous for writing a memoir with my whole life still ahead of me, and stopped. Now I regret not writing down more. That is the only argument I have for doing it now rather than later, but it seems to be enough.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Calling it a "cartography" instead of diary is not a play of words here. A diary is indexed by time and reads as a timeline. What I have on this page and in my mind is indexed by place and reads as a territory, with large empty regions ("here be dragons!"), a few areas mapped in detail far out of proportion to their importance, and contested borders that move depending on when I look. That is what &lt;em&gt;chronotopology&lt;/em&gt; means in this context, and if the word is slightly too grand for a personal memoir blog then so is the whole undertaking. As usual I'm doing it anyway.&lt;/p&gt;
&lt;p&gt;The title is a coinage I needed and could not find. &lt;em&gt;Zone&lt;/em&gt;: a bounded field of perception where place and mood and subjective time gather into a distinct vibe. &lt;em&gt;Toast&lt;/em&gt;, the state of having lingered in one too long, from pleasantly warmed to completely finished. A zonetoast is the condition of being somewhere that no longer exists, gently scorched by having stayed.&lt;/p&gt;
&lt;p&gt;It is also, now, on the small net. The same Markdown source resolves over Gemini and Spartan as well as the web, which suits the material: no images, no tracking, a reader and a text, that's it. There is something fitting about a site concerned with stripped-back remembered places being served over a protocol that strips everything back as a matter of principle.&lt;/p&gt;
&lt;p&gt;I have no plan for how long this goes on or where it ends up. The fragments are not arriving in any order and I am not forcing one on them.&lt;/p&gt;
&lt;h2&gt;Links&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://zonetoast.com"&gt;zonetoast.com&lt;/a&gt; · also at &lt;code&gt;gemini://zonetoast.com&lt;/code&gt; and &lt;code&gt;spartan://zonetoast.com&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="/on-placeness.html"&gt;On Placeness&lt;/a&gt; · the same question, facing forwards&lt;/li&gt;
&lt;/ul&gt;</content><category term="PLACE"/></entry><entry><title>md2txt</title><link href="/md2txt.html" rel="alternate"/><published>2025-10-20T23:00:00+03:00</published><updated>2025-10-20T23:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2025-10-20:/md2txt.html</id><summary type="html">&lt;p&gt;Driven by my interest in retro, text-based systems, I built md2txt, a standalone CLI that converts Markdown into Micron and other niche formats such as Ancient Machine Book and Gemini’s gemtext.&lt;/p&gt;</summary><content type="html">&lt;p&gt;As you might have guessed already I am a fan of retro technology and text based operating systems. &lt;/p&gt;
&lt;p&gt;Expanding on my previous work on a converter from Markdown to Micron, the markup used by &lt;a href="/reticulum.html"&gt;NomadNet&lt;/a&gt;, I created a standalone CLI called &lt;a href="https://code.randogoth.com/randogoth/md2txt"&gt;md2txt&lt;/a&gt; that can also convert Markdown into other arcane text formats, like &lt;a href="https://web.archive.org/web/20231031005104/http://amb.osdn.io/"&gt;Ancient Machine Book&lt;/a&gt; markup for DOS and also for the &lt;a href="https://geminiprotocol.net/"&gt;Gemini Protocol&lt;/a&gt;'s &lt;em&gt;gemtext&lt;/em&gt; format.&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/md2txt"&gt;md2txt&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><category term="MINIMAL"/></entry><entry><title>Dopecarpet &amp; Rugreefer</title><link href="/dopecarpet.html" rel="alternate"/><published>2025-03-05T23:00:00+02:00</published><updated>2025-03-05T23:00:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2025-03-05:/dopecarpet.html</id><summary type="html">&lt;p&gt;Geospatial metadata API to package OpenStreetMap data into geohash-based tiles and a Dart library to efficiently fetch, parse, and cache that spatial information.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Working for &lt;a href="/working-for-randonautica.html"&gt;Randonautica&lt;/a&gt; I had the idea to develop an API to allow requesting geographic information about coordinates, like whether they are in or near water, within a nature reserve, residential area, or in a forest, or any other geocoded metadata.&lt;/p&gt;
&lt;p&gt;Based on publicly available OpenStreetMap data I develpped &lt;a href="https://code.randogoth.com/randogoth/dopecarpet"&gt;Dopecarpet&lt;/a&gt;, a toolset to generate 4 digit GeoHash tile sized Parquet/GeoJSON/CBOR files from OSM PBF files. It comes with a custom tag filter and a minimal GET API to download the data in different formats.&lt;/p&gt;
&lt;p&gt;To retrieve data from the API I also built the Dart library &lt;a href="https://code.randogoth.com/randogoth/rugreefer"&gt;Rugreefer&lt;/a&gt;. It converts coordinates into a geohash, fetches a gzipped GeoJSON file from the API, and extracts relevant spatial data such as polygons and lines. The library also supports caching with optional expiration to improve performance.&lt;/p&gt;
&lt;h2&gt;Repositories&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/dopecarpet"&gt;Dopecarpet&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/rugreefer"&gt;Rugreefer&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><category term="PLACE"/></entry><entry><title>map3terms</title><link href="/map3terms.html" rel="alternate"/><published>2025-02-02T23:00:00+02:00</published><updated>2025-02-02T23:00:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2025-02-02:/map3terms.html</id><summary type="html">&lt;p&gt;Open-source Feistel-cipher–based three-word generator for geographic coordinates, ported from JavaScript to Dart.&lt;/p&gt;</summary><content type="html">&lt;p&gt;In its first inception as a Telegram chatbot in 2019 &lt;a href="/working-for-randonautica.html"&gt;Randonautica&lt;/a&gt; had implemented &lt;em&gt;What3Words&lt;/em&gt; for each of the coordinates, a commercial service that assigns a three-word identifier to each 3m x 3m square on Earth. The reason for using their words was to provide randonauts with an extra layer of memetic information that might give rise to synchronicities. Indeed some explorers found correlations between some of the words and the location itself.&lt;/p&gt;
&lt;p&gt;The &lt;a href="https://wiki.openstreetmap.org/wiki/What3words"&gt;problematic company behind the service&lt;/a&gt; has questionable marketing strategies, ridiculous price models, and aggressive intellectual property policies, so Randonautica did not want to continue using their service.&lt;/p&gt;
&lt;p&gt;Since there was no need to use a service for navigation purposes but merely to provide three random words for each Randonaut point I was looking for an alternative solution based on a completely different wordlist and algorithm and found one based on the ingenious idea of a simplified symmetric encryption method called &lt;em&gt;Feistel cipher&lt;/em&gt;, implemented in JavaScript. Unfortunately the original repository does not exist anymore but I ported it to Dart and published it under the &lt;em&gt;Do What The Fuck You Want to&lt;/em&gt; Public License.&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/map3terms"&gt;map3terms&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><category term="PLACE"/></entry><entry><title>onod 3000</title><link href="/onod3000.html" rel="alternate"/><published>2025-01-18T23:00:00+02:00</published><updated>2025-01-18T23:00:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2025-01-18:/onod3000.html</id><summary type="html">&lt;p&gt;Rust port of the ent 3000 randomness testing suite for TRNG Makers.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Rust port of Paul Uszak's new randomness testing suite for TRNG Makers generating in the sub 1 MB space. Successor to John Walker’s venerable &lt;em&gt;ent&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Onod3000&lt;/em&gt; provides multiple randomness tests, each outputting a statistic, a z-score andd a p-value to assess the conformity of the data to random behavior.&lt;/p&gt;
&lt;h2&gt;Testing Methodology&lt;/h2&gt;
&lt;p&gt;All tests have been carefully ported from &lt;a href="http://www.reallyreallyrandom.com/gitbucketlabhub/"&gt;Paul Uszak's Java code&lt;/a&gt; (ent3000-0.6.0-beta). Java libraries were substituted with Rust crate equivalents when possible. The suite includes the following tests:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Monobit Test&lt;/strong&gt;: Evaluates the balance of 0s and 1s.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Chi-Square Tests&lt;/strong&gt;: Tests the uniformity of bits and bytes.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;MeanByte Test&lt;/strong&gt;: Checks if the mean byte value aligns with expected randomness.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kolmogorov-Smirnov (KS) Test&lt;/strong&gt;: Assesses uniformity of data distribution.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Pi Test&lt;/strong&gt;: Uses Monte Carlo methods to approximate π.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Shells Test&lt;/strong&gt;: Analyzes distances in 3D space.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Gaps Test&lt;/strong&gt;: Measures gaps between occurrences of a specific value.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Avalanche Test&lt;/strong&gt;: Analyzes bit-level changes in data chunks.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Runs and RunUps Tests&lt;/strong&gt;: Checks for sequential patterns in data.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Prediction Test&lt;/strong&gt;: Assesses the predictability of next bits.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;UnCorrelation Test&lt;/strong&gt;: Evaluates correlation between shifted data.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/onod3000"&gt;onod3000&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><category term="RANDOM"/></entry><entry><title>Lyagushka</title><link href="/lyagushka.html" rel="alternate"/><published>2025-01-09T23:00:00+02:00</published><updated>2025-01-09T23:00:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2025-01-09:/lyagushka.html</id><summary type="html">&lt;p&gt;Rust-based command-line tool that detects statistically significant attractor clusters and void gaps in one-dimensional integer datasets.&lt;/p&gt;</summary><content type="html">&lt;p&gt;(Russian лягушка [lʲɪˈɡuʂkə]: frog)&lt;/p&gt;
&lt;p&gt;Lyagushka is a Rust command-line tool inspired by &lt;em&gt;Fatum Project&lt;/em&gt;'s '&lt;a href="https://gist.github.com/randogoth/ab5ab9e8665303be176f16241e7b26b5"&gt;Zhaba&lt;/a&gt;' algorithm (Russian 'жаба': toad) and expands upon it for more versatility.&lt;/p&gt;
&lt;p&gt;It is an algorithm that analyzes a one-dimensional dataset of integers to identify clusters of closely grouped "attractor" points and significant "void" gaps between these clusters. It calculates z-scores for each cluster or gap to measure their statistical significance relative to the dataset's mean density and distance between points. The analysis results, including attractors, voids, and their z-scores, are output as a JSON string.&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/lyagushka"&gt;lyagushka&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><category term="RANDOM"/></entry><entry><title>Ocelli TRNG</title><link href="/ocelli.html" rel="alternate"/><published>2025-01-05T23:00:00+02:00</published><updated>2025-01-05T23:00:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2025-01-05:/ocelli.html</id><summary type="html">&lt;p&gt;Rust library with FFI bindings built for Randonautica that can be used to generate high-quality entropy using a camera feed.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Inspired by a &lt;a href="https://github.com/awasisto/camrng"&gt;previous attempt&lt;/a&gt; at creating a True Random Number Generator based on pixel fluctuations of the mobile phone camera by &lt;a href="https://github.com/awasisto"&gt;Andika Wasisto&lt;/a&gt; I implemented a Rust library with FFI bindings that uses a different approach with higher bandwidth entropy outcome based on an &lt;a href="https://ieeexplore.ieee.org/document/7132901"&gt;IEEE Southeastcon research paper&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;It has been successfully tested on several mobile phones and will be implemented into the Randonautica app in the near future to provide a high quality on-device randomness source.&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/ocelli"&gt;ocelli&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><category term="RANDOM"/></entry><entry><title>ThinkPad X13 Bluefin Dual Boot</title><link href="/thinkpad-x13-bluefin-dual-boot.html" rel="alternate"/><published>2024-07-05T00:00:00+03:00</published><updated>2024-07-05T00:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2024-07-05:/thinkpad-x13-bluefin-dual-boot.html</id><summary type="html">&lt;p&gt;Setting up a Lenovo ThinkPad X13 Gen 5 for secure dual booting a decluttered Windows 11 and Bluefin Linux (Fedora 40 Silverblue)&lt;/p&gt;</summary><content type="html">&lt;h1&gt;Generation X Change&lt;/h1&gt;
&lt;p&gt;After 10 years of almost daily use I finally retired my trusty Lenovo X220 and inherited it to my seven year old daughter. She was very excited. As a replacement I got a Gen 5 X13 with Intel Ultra Core 155u processor. I took the cheapest storage option with 512 GB SSD because I wanted to replace it with a faster 1TB Samsung EVO 990 Pro NVMe anyway.&lt;/p&gt;
&lt;p&gt;Initially I wanted to get a bit more oomph in the graphics department so I was hoping for a 155h option with the new ARC iGPU but it was not available. The fellow nerds over at r/thinkpad also hinted that the poor cooling capabilities of the X13 being similar to the X1 would from their experience just leave the 155h constantly throttling under GPU load anyway so in the end I would be left with 155u-like performance but more fan noise. &lt;/p&gt;
&lt;p&gt;Here are some notes on how I got my machine set up as a dual boot configuraion with one single SSD.&lt;/p&gt;
&lt;h2&gt;Deshittifying Windows 11&lt;/h2&gt;
&lt;p&gt;The Windows 11 installation went smoothly and I already anticipated the excessive amounts of Microsoft and Lenovo bloatware that greeted me when I eventually logged in. &lt;/p&gt;
&lt;p&gt;So my first step was to install and run the very easy to use and quite amazing &lt;a href="https://github.com/Raphire/Win11Debloat"&gt;Win11Debloat&lt;/a&gt; PowerShell script. It has a default mode that removes the most common annoyances and an interactive custom mode in which you can choose in detail which of the bloatware you want to remove, how far to declutter the Start menu and do things like reverting to the old Windows 10 right click dialog in Windows Explorer. I ran custom mode and got rid of almost everythin, including all the Cortana and Copilot AI shenanigans and useless tools that just eat up precious storage space. I kept the Xbox Game bar because I like its easyto use screencapture capabilities.&lt;/p&gt;
&lt;p&gt;The Edge browser can only be easily removed if the Windows 11 system is licensed in the EU. In the rest of the world there is no customer protection, but usually there are several &lt;a href="https://www.neowin.net/guides/how-to-remove-microsoft-edge-from-windows-11-in-the-latest-eea-compliant-update/"&gt;Registry hacks&lt;/a&gt; to enable being able to uninstall it. My laptop is neither European nor did the Regedit hacks work, so I used &lt;a href="https://github.com/ShadowWhisperer/Remove-MS-Edge"&gt;Shadow Whisperer's Remove MS Edge&lt;/a&gt; script that did the job efficiently and without hassle.&lt;/p&gt;
&lt;p&gt;I then installed &lt;a href="https://chocolatey.org/"&gt;Chocolatey&lt;/a&gt; and &lt;a href="https://www.marticliment.com/wingetui/"&gt;WingetUI&lt;/a&gt; for all open source package management needs I am so used to from Linux, ran all system updates and important Lenovo settings (swapping Fn and Ctrl keys!) and ended up with a nice, decluttered, and compact 29 GB large Windows system instead of the 90+ GB it had before. I also installed the open source &lt;a href="https://github.com/maharmstone/btrfs"&gt;WinBtrfs driver&lt;/a&gt; to be able to access my to be installed Linux partition later.&lt;/p&gt;
&lt;p&gt;My system came with Bitlocker activated by default. This creates issues with Secure Boot if another OS will be present. So make sure to disable it before proceeding.&lt;/p&gt;
&lt;p&gt;The final step was to use Windows 11's built in disk settings to shrink the system down to 128GB to leave the rest for my daily driver Linux system.&lt;/p&gt;
&lt;h2&gt;Disable Secure Boot&lt;/h2&gt;
&lt;p&gt;The X13 has Secure Boot enabled by default and that prevents you from being able to boot from any USB media. To disable it temporarily and prepare UEFI for enrolling Linux Secure Boot keys later&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reboot and hold Enter and then hit F1 to enter the UEFI Setup.&lt;/li&gt;
&lt;li&gt;Go to 'Security' and then 'Safe Boot' and disable it.&lt;/li&gt;
&lt;li&gt;On the same page at the bottom enable '&lt;em&gt;Allow Microsoft 3rd Party UEFI CA&lt;/em&gt;'&lt;/li&gt;
&lt;li&gt;Hit F10 to save&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;SSD Replacement and Cloning&lt;/h2&gt;
&lt;p&gt;Lenovo shipped the device with a built in Western Digial SN740 SSD that performs at a sequential read speed of up to 3,400 MB/s and write speed of up to 2,800 MB/s. The replacement Samsung EVO 990 Pro eaisly outperforms that with reads up to 7450 MB/s and sequential writes up to a whopping 6900 MB/s. But before replacing the SSD I wanted to get the Windows 11 Pro setup done so I could clone it to the new drive and keep the old one as a backup.&lt;/p&gt;
&lt;p&gt;I turned the laptop off, carefully unscrewed the bottom panel and even more carefully replaced the M.2 SSD. I placed the old WD SSD into an external USB-C enclosure. &lt;/p&gt;
&lt;p&gt;Notes: Unscrew the single screw that holds the SSD. Be very gentle pulling it out to the side. Take extra care to not break the M.2 connector. The drive will resist a bit due to thermal pad on its bottom side that sticks to the mainboard. Once the SSD is out carefully take the thermal pad off and stick it to the underside of the replacement SSD. Now push it carefully into the M.2 connector until it is firmly placed and reapply the screw.&lt;/p&gt;
&lt;p&gt;In the meantime I downloaded the latest CloneZilla ISO and applied it to my USB drive. &lt;/p&gt;
&lt;p&gt;To clone the SSD drive, 
- Start the system, hit Enter and F12 and choose to boot from the USB Drive
- Inside CloneZilla select your language and keyboard
- Select 'device-device' mode
- Select 'Beginner' mode
- Select 'disk_to_local_disk' clone mode
- Choose the source SSD (WD Drive in USB-C enclosure)
- Choose the target SSD (Samsung Drive built in)
- Select 'sfsck - Skip checking/repairing source file system'
- Select '-k0' to use the exact same partition table as the source drive
- It will ask two more times to confirm source and destination
- Then you will see the 'Partclone' screen and follow the progress
- The whole process took around 20 minutes on the X13 &lt;/p&gt;
&lt;h2&gt;Unleashing Bluefin&lt;/h2&gt;
&lt;p&gt;Bluefin has been my daily driver on my other machine for months now and I am very satisfied with it. It's a robust Fedora system with a radical 'cloud native' approach, shipping with distrobox containerization for everything commandline related and other opinionated and dev related but very much down my alley distro choices. Naturally I wanted to continue using it also on this new laptop.&lt;/p&gt;
&lt;p&gt;To install it you first need to prepare a bootable USB drive with the Bluefin DX ISO. I used the &lt;em&gt;latest&lt;/em&gt; branch instead of the default &lt;em&gt;GTS&lt;/em&gt; version because it gives you Fedora 40 instead of 39.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Download &lt;a href="https://download.projectbluefin.io/bluefin-dx-latest.iso"&gt;Bluefin DX latest&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Create bootable USB drive using Fedora Media Writer, Rufus, or other similar tool&lt;/li&gt;
&lt;li&gt;Plug the bootable USB drive&lt;/li&gt;
&lt;li&gt;Hold Enter and then hit F12&lt;/li&gt;
&lt;li&gt;Boot from USB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The USB drive should now boot into the Anaconda Fedora installer. &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Select your language and localization settings and then click 'Installation Destination'&lt;/li&gt;
&lt;li&gt;Make sure the internal SSD is selected (black checkmark)&lt;/li&gt;
&lt;li&gt;Under 'Storage Configuration' select 'Custom' and then click the 'Done' button at the top left of the screen&lt;/li&gt;
&lt;li&gt;Now you should see the 'Manual Partitioning' screen that shows you the EFI and Windows partitions already present on the SSD. Just ignore them.&lt;/li&gt;
&lt;li&gt;Using the + button at the bottom I added the following additional partitions. (taken from &lt;a href="https://github.com/fedora-silverblue/issue-tracker/issues/284#issuecomment-2002593455"&gt;here&lt;/a&gt;):&lt;ul&gt;
&lt;li&gt;500 MB ESP mounted at &lt;code&gt;/boot/efi&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;1 GB ext4 mounted at &lt;code&gt;/boot&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;300 GB (change to how much you want) btrfs mounted at &lt;code&gt;/&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Hit 'Done' at the top right of the screen and proceed with the Bluefin installation&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Fixing the Bootloader&lt;/h2&gt;
&lt;p&gt;At this stage my system rebooted into Windows 11. I don't know why. I guess the GRUB bootloader installation didn't work for some reason. If you find yourself in the same situation I fixed it by making a bootable USB drive with &lt;a href="https://www.supergrubdisk.org/"&gt;Super GRUB Disk&lt;/a&gt; and booting from that. If not, just proceed with the next section.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Select 'Detect and show boot methods'&lt;/li&gt;
&lt;li&gt;From the list select '(hd1,gpt5)/efi/fedora/grubx64.efi (hd1,gpt5)' (or similar)&lt;/li&gt;
&lt;li&gt;You should now boot info Bluefin. If not try another item in the list.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Once inside Bluefin, open a terminal and execute  &lt;code&gt;sudo grub2-mkconfig -o /etc/grub2-efi.cfg&lt;/code&gt; to fix the GRUB bootloader.&lt;/p&gt;
&lt;h2&gt;Secure Boot Activation&lt;/h2&gt;
&lt;p&gt;Inside Bluefin open a Terminal and enter the following commands to enroll the Safe Boot keys into UEFI on the next boot. Follow the interactive terminal instructions closely.&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;&lt;code&gt;ujust enroll-secure-boot-key
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;div class="highlight"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;&lt;code&gt;systemctl reboot
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;p&gt;On the next boot you will be greeted by a blue screen confirming to enroll the boot key and then load GRUB and start into Bluefin.&lt;/p&gt;
&lt;p&gt;The final step is to reboot into the UEFI Setup using the terminal command &lt;code&gt;systemctl reboot --firmware&lt;/code&gt; and re-enable Secure Boot under the Security settings.&lt;/p&gt;
&lt;p&gt;If everything works, you should now be able to successfully boot into Bluefin or Windows from GRUB with Safe Boot enabled.&lt;/p&gt;</content><category term="MACHINES"/></entry><entry><title>Voidcat Algorithm</title><link href="/voidcat.html" rel="alternate"/><published>2024-04-10T23:00:00+03:00</published><updated>2024-04-10T23:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2024-04-10:/voidcat.html</id><summary type="html">&lt;p&gt;A new Rust-based spatial anomaly detection algorithm for Randonautica with open-sourced core geometric analysis components.&lt;/p&gt;</summary><content type="html">&lt;p&gt;The underlying algorithm for &lt;a href="/working-for-randonautica.html"&gt;Randonautica&lt;/a&gt;'s anomaly coordinate search is a proprietary library by the &lt;em&gt;Fatum Project&lt;/em&gt; written in C++ called &lt;em&gt;libAttract&lt;/em&gt;. It does its job but has its limitations and quirks.&lt;/p&gt;
&lt;p&gt;Based on the same mathematical and statistical principles as &lt;em&gt;libAttract&lt;/em&gt; I engineered a novel algorithm in the fast, robust and modern Rust programming language. Inspired by the memetic recurrence of cats in void areas of Randonaut trips I called it &lt;em&gt;VOIDCAT&lt;/em&gt;, short for &lt;em&gt;Void Objects Identification in Delaunay Complexes with Attractor Tracking&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;To implement the Attractor and Void anomaly search I focused on geometric spatial analysis algorithms, particularly utilizing a technique called Delaunay triangulation. The algorithms utilized are primarily the &lt;em&gt;DELFIN&lt;/em&gt; algorithm developed in the field of astronomy to map void areas in space and the efficient graph-based spatial clustering algorithm &lt;em&gt;DTSCAN&lt;/em&gt; that looks at adjacencies of vertices in a triangulation graph to find clusters in multidimensional point distributions.&lt;/p&gt;
&lt;p&gt;While &lt;em&gt;VOIDCAT&lt;/em&gt; itself remains proprietary and for &lt;a href="/working-for-randonautica.html"&gt;Randonautica&lt;/a&gt;'s exclusive use, I open sourced the Rust implementations of the underlying spatial analysis algorithms in a package called &lt;a href="https://code.randogoth.com/randogoth/xenobalanus"&gt;Xenobalanus&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Repository&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/xenobalanus"&gt;Xenobalanus&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="delaunay" src="/images/delaunay.png"&gt;&lt;/span&gt;&lt;/p&gt;</content><category term="RANDOM"/></entry><entry><title>CLI Tools for Reticulum &amp; Nomad Network</title><link href="/reticulum.html" rel="alternate"/><published>2023-05-28T23:00:00+03:00</published><updated>2023-05-28T23:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2023-05-28:/reticulum.html</id><summary type="html">&lt;p&gt;Contributed several low-bandwidth tools and content systems to the Reticulum Network ecosystem, focused on resilient, minimal-infrastructure communication.&lt;/p&gt;</summary><content type="html">&lt;p&gt;In spring 2023 I was fascinated by the ecosystem of projects around the &lt;em&gt;Reticulum Network&lt;/em&gt;.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Reticulum is the cryptography-based networking stack for building local and wide-area networks with readily available hardware. Reticulum can continue to operate even in adverse conditions with very high latency and extremely low bandwidth.&lt;/p&gt;
&lt;p&gt;Reticulum can be used over practically any medium that can support at least a half-duplex channel with 500 bits per second throughput, and an MTU of 500 bytes. Data radios, modems, LoRa radios, serial lines, AX.25 TNCs, amateur radio digital modes, WiFi and Ethernet devices, free-space optical links, and similar systems&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I contributed a simple raw LoRa packet transmitter commandline tool for the &lt;a href="https://unsigned.io/rnode/"&gt;RNode&lt;/a&gt; hardware called &lt;a href="https://code.randogoth.com/randogoth/lora-transmit"&gt;LoRaTransmit&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For the Reticulum Netork's &lt;a href="https://unsigned.io/website/lxmf/"&gt;LXMF&lt;/a&gt; protocol I built a simple Telethon inspired chatbot class called &lt;a href="https://code.randogoth.com/randogoth/lxmf-bot"&gt;LXMFBot&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="LXMF" src="https://code.randogoth.com/randogoth/lxmf-bot/media/branch/main/screenshot.png"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The most popular service that runs on Reticulum is the low bandwidth &lt;a href="https://unsigned.io/website/nomadnet/"&gt;Nomad Network&lt;/a&gt; reminiscent of 1990s BBS systems. I built &lt;a href="https://code.randogoth.com/randogoth/micron-blog"&gt;micron-blog&lt;/a&gt;, a plugin for the Python based static website generator Pelican to generate Micron markup formatted files that are the building blocks of a Nomad Network node.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://github.com/randogoth/md2mu"&gt;md2mu&lt;/a&gt;, the core of this plugin later evolved into a standalone CLI called &lt;a href="/md2txt.html"&gt;md2txt&lt;/a&gt; that can convert Markdown also into other arcane text formats.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="NomadNet" src="https://code.randogoth.com/randogoth/micron-blog/media/branch/main/screenshot.png"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;Repositories&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/lora-transmit"&gt;LoRaTransmit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/lxmf-bot"&gt;LXMFBot&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://code.randogoth.com/randogoth/micron-blog"&gt;micron-blog&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/randogoth/md2mu"&gt;md2mu&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><category term="MINIMAL"/></entry><entry><title>Website Relaunch</title><link href="/website-relaunch.html" rel="alternate"/><published>2023-04-27T00:00:00+03:00</published><updated>2023-04-27T00:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2023-04-27:/website-relaunch.html</id><summary type="html">&lt;p&gt;The inevitable DOStalgia of a Xennial nerd&lt;/p&gt;</summary><content type="html">&lt;p&gt;The post-Covid era required a new website as I have not only retired my VJ career but also undergone a phase of personal growth and reorientation I wanted to see reflected on my digital front door.&lt;/p&gt;
&lt;p&gt;After many ideas and sketches revolving around complex moiré patterned parallax effects and a very visual approach I settled with the complete opposite: minimalist and text driven.&lt;/p&gt;
&lt;p&gt;To pay an hommage to my earliest days of creativity with digital technology I went with a design that reflects the "UX" of a personal computer running a DOS operating system. Just like the one I was tinkering with in my mid 1990s teenage years on my dad's discarded 80286 machine on which I had taught myself typewriting, programming in QBASIC, and using word processing software in all kinds of artistic manners.&lt;/p&gt;
&lt;h2&gt;What I actually wanted&lt;/h2&gt;
&lt;p&gt;A bulletin board. I tried setting up a few of the real ones first and gave up somewhere in their configuration, which has not become friendlier in thirty years, so I took the DOS application instead: Turbo Vision chrome, a menu bar, a clock in the corner. The right machine running the wrong program.&lt;/p&gt;
&lt;p&gt;It is a board now. Eighty columns of CP437 on black, the sixteen colour EGA palette, message areas you pick by number and a prompt at the bottom that takes them. Articles are messages and carry the header a Fidonet reader would have shown. A missing page says NO CARRIER, because there is no other correct answer.&lt;/p&gt;
&lt;p&gt;The masthead is set in &lt;em&gt;Syndicate&lt;/em&gt;, a TheDraw font from the period, found by reading 3711 of them and keeping the ones that fit RANDOGOTH into 80 columns. It draws a different palette each time you arrive. That is the only decoration here that is also the subject.&lt;/p&gt;
&lt;p&gt;None of it needed a BBS package in the end. It is a static site generator and about two hundred lines of CSS.&lt;/p&gt;</content><category term="MINIMAL"/></entry><entry><title>On Placeness</title><link href="/on-placeness.html" rel="alternate"/><published>2023-04-15T00:00:00+03:00</published><updated>2023-04-15T00:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2023-04-15:/on-placeness.html</id><summary type="html">&lt;p&gt;How I think about Placeness in the context of my work&lt;/p&gt;</summary><content type="html">&lt;p&gt;In the 1960s the Situationist International identified a quality of sociocultural alienation which they dubbed "the spectacle", a self-referencing fiction that reduces the vibrant richness of existence to a lifeless image presented as "reality". The spectacle serves to represent experience as a disconnected assemblage of discrete and unrelated but consumable objects. To combat the spectacle, the Situationist International encouraged the practice of the dérive, which involves aimless drifting through the urban landscape, led solely by subjective stimuli. This practice supposedly allows one to break free from the imposed structures of urban planning and re-territorialize the city into representations that harmonize the inner and outer senses of place.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In many of my video performances I used the dérive to invite "place" itself to become the main protagonist as experienced through my subjective lens. I would spend hours wandering through different environments without any objective but capturing on camera whatever caught my attention. It was not only an exciting way to get to know a new place but on many occasions I had the experience that the audience really enjoyed and appreciated my outsider's view on their natural habitat. People found it refreshing and unbiased, allowing them to perceive their surroundings from a new and different perspective.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Although the SI saw capitalism as the culprit at the core of this alienation I argue that the spectacle lies in fact on a deeper level: the alienation of inner felt sense and outer embodied reality. Our modern enlightened conception of the world is that of a purely external, mechanical place of quantities that is completely separated from an assumed inner private and individual space of psychological qualities. This complete detachment from our surroundings has led to the emergence of a reductionist view of reality. While the sciences treat reality as dead and soul-less mechanical matter also many of the spiritualities have abandoned matter altogether and focus on non-material energies and disincarnate beings.&lt;/p&gt;
&lt;p&gt;The dérive has a profound effect not only because of the aimlessness of the activity freeing us from the distractions of the spectacle but also because we actually pay attention to being embodied in a place. It makes sense that our human consciousness and rationality are fundamentally tied to our physical senses of orientations and interactions in space. We have to also realize that sense of "placeness" is in fact a transformation of our state of awareness through our surroundings. Our subjectivity and the content of our thoughts and feelings are very dependent on the place and places within which we live and act. So the significance of place should not be viewed as a contingent feature of human psychology or biology, but instead as rooted in the very structure that makes possible the human experience.&lt;/p&gt;
&lt;p&gt;For many cultures throughout history, places are imbued with a kind of spirit or energy that is specific to that location - the Genius Loci. This "spirit of place" is not only shaped by but also has an impact on the history, culture, and natural surroundings of a particular location. It is the soul of the place itself. The idea of a Genius Loci highlights the ways in which "placeness" is not simply a physical or metaphysical concept, but rather an embodied and lived experience.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;After having explored the psychogeography of many places using the technique of the dérive for mere artistic purposes I have begun to see places as entities with their own agency. The deeper I delve into the complexities of placeness the more impossible it becomes to shy away from what is nowadays called &lt;em&gt;animism&lt;/em&gt; as a universal way to experience the world.&lt;/p&gt;
&lt;/blockquote&gt;</content><category term="PLACE"/></entry><entry><title>Sensor Watch Faces</title><link href="/sensor-watch-faces.html" rel="alternate"/><published>2023-03-31T23:00:00+03:00</published><updated>2023-03-31T23:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2023-03-31:/sensor-watch-faces.html</id><summary type="html">&lt;p&gt;Designed and coded some watch faces for the Movement firmware of the Sensor Watch project&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;a href="https://www.sensorwatch.net"&gt;Sensor Watch&lt;/a&gt; is a board replacement for the classic &lt;em&gt;Casio F-91W&lt;/em&gt; wristwatch invented by &lt;a href="https://www.joeycastillo.com"&gt;Joey Castillo&lt;/a&gt; at &lt;a href="https://www.oddlyspecificobjects.com"&gt;Oddly Specific Objects&lt;/a&gt;. It is powered by a Microchip SAM L22 microcontroller with built-in segment LCD controller. Sensor Watch ships with a build of the Movement community firmware that manages the display of different screens of content on the watch. These screens are called watch faces. They can be passive displays of information like a clock or a calendar, or they can be fully interactive user interfaces like the Preferences face, which allows the user to customize Movement’s behavior.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="F-91w" src="/images/f91w.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;I contributed the following watch faces to the project:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.sensorwatch.net/docs/watchfaces/complication/#planetary-hours"&gt;PLANETARY HOURS&lt;/a&gt; Displays the next planetary hours and their rulers&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.sensorwatch.net/docs/watchfaces/complication/#planetary-time"&gt;PLANETARY TIME&lt;/a&gt; Displays the current planetary time together with their ruler&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.sensorwatch.net/docs/watchfaces/complication/#dual-timer"&gt;DUAL TIMER&lt;/a&gt; dual chronograph for timing two simultaneous events&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src="https://www.youtube.com/embed/Z64oJCeY62M" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen style="aspect-ratio:16/9"&gt;&lt;/iframe&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.sensorwatch.net/docs/watchfaces/complication/#toss-up"&gt;TOSS UP&lt;/a&gt; games of chance or divination using coins or dice.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.sensorwatch.net/docs/watchfaces/complication/#geomancy"&gt;GEOMANCY&lt;/a&gt; I Ching and Geomancy divination&lt;/li&gt;
&lt;li&gt;&lt;a href="hhttps://www.sensorwatch.net/docs/watchfaces/complication/#randonaut"&gt;RANDONAUT&lt;/a&gt; Generate random location coordinate&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src="https://www.youtube.com/embed/wQOzrDqH97Y" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen style="aspect-ratio:16/9"&gt;&lt;/iframe&gt;</content><category term="MACHINES"/></entry><entry><title>Working for Randonautica</title><link href="/working-for-randonautica.html" rel="alternate"/><published>2020-08-01T23:00:00+03:00</published><updated>2020-08-01T23:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2020-08-01:/working-for-randonautica.html</id><summary type="html">&lt;p&gt;The pandemic ended my career and the universe had other plans for me...&lt;/p&gt;</summary><content type="html">&lt;p&gt;After the pandemic had led to complete cancellation of cultural events in early 2020 I was forced to radically reconsider my career as &lt;a href="https://flux.vision/signing-off.html"&gt;live video performer&lt;/a&gt; and &lt;a href="https://tobias.raayoni-last.com/electronic-beats-festivals.html"&gt;event designer&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In summer 2020 I was approached by two of the core group of the Randonauts - a movement of geeks and seekers exploring the possibilities of escaping behavioural patterns by means of randomly generated coordinates. I had casually interacted with them on a Telegram group chat since 2019 because the project had intrigued me. Now they had founded a real company with the goal of creating a &lt;a href="https://www.randonautica.com"&gt;professional app&lt;/a&gt; and were looking for a project manager. &lt;/p&gt;
&lt;p&gt;I had time and the experience and immediately said yes and have been working for them ever since.&lt;/p&gt;</content><category term="PLACE"/></entry><entry><title>Psithemius</title><link href="/psithemius.html" rel="alternate"/><published>2020-07-16T21:00:00+03:00</published><updated>2020-07-16T21:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2020-07-16:/psithemius.html</id><summary type="html">&lt;p&gt;Invention of a magical device based on Renaissance magic and Psionic technology.&lt;/p&gt;</summary><content type="html">&lt;p&gt;The Psithemius is a psionic device for spirit conjuration and magical manifestation.
The practice it belongs to is written up at
&lt;a href="https://sublunar.space/2020-05-psithemius.html"&gt;sublunar.space&lt;/a&gt;; this is the object.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="pointy" src="/images/pointy.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Its basic architecture consists of printed circuit boards hosting concentric circles with magical names and symbols and a triangle with a spiral shaped transmitter in its center. The design is based on a magical system attributed to the German abbot and polymath Johannes Trithemius who lived around the end of the 15th century and developed methods for communing with transdimensional entities.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="ritual" src="/images/ritual.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;For the Psithemius device to work properly, a small single terminated or ball shaped quartz crystal is needed. The device emits light and an electromagnetic field around and into this quartz crystal set in the center of the triangle that acts as a focal point and spirit medium.&lt;/p&gt;
&lt;p&gt;The Psithemius device utilizes principles borrowed from the lesser known works of &lt;em&gt;Nikola Tesla&lt;/em&gt; and the fringe-science of &lt;em&gt;Psionics&lt;/em&gt; to detect and electrically amplify the user's intent in the form of magical sigils or radionic rates. The goal is to charge the crystal with energies resonating with the nature of an entity and act as a beacon of condensed intent to attract them to the ritual space.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="sphere" src="/images/sphere.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;A limited edition of the devices was designed by me with the help of an engineer, professionally produced as printed circuit boards in China, and sold to collectors and spiritual practitioners worldwide.&lt;/p&gt;
&lt;h1&gt;MAKING OF&lt;/h1&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="design" src="/images/small1.png"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="pcb" src="/images/pcb.png"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="3d" src="/images/trithemius_bot.png"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="device" src="/images/psithemius.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="accessory" src="/images/ingress.jpg"&gt;&lt;/span&gt;&lt;/p&gt;</content><category term="MACHINES"/></entry><entry><title>Workshop at Occulture Conference</title><link href="/workshop-at-occulture-conference.html" rel="alternate"/><published>2019-10-31T20:00:00+02:00</published><updated>2019-10-31T20:00:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2019-10-31:/workshop-at-occulture-conference.html</id><summary type="html">&lt;p&gt;Workshop about Spirit of Place and Randonauting&lt;/p&gt;</summary><content type="html">&lt;p&gt;I was invited to do a &lt;a href="https://www.occultureconference.com/2019/lineup/tobias-raayoni-last.html"&gt;workshop&lt;/a&gt; at the 2019 &lt;a href="https://www.occultureconference.com"&gt;Occulture Esoteric Conference&lt;/a&gt; in Berlin. The topic of my presentation was "&lt;em&gt;Close Encounters With Placeness&lt;/em&gt;":&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In this workshop we will explore different perspectives on approaching "spirits of place." Taking Berlin as a subject we will take a closer look at some of its psychogeography, and mythology, moody river gods and places of power. One goal is to examine together how to interface with "placeness" as an art and magical practice. An easy and exciting method of doing so is "Randonauting", the exploration of places determined by a set of geographic coordinates calculated by a quantum random number generator. The initial goal of this technique developed by the "Fatum Project" was to see what happens when people visit arbitrary locations. It unexpectedly led the randonauts to discoveries of strange places, weird artifacts and even mystical journeys. In the workshop an introduction to the method will be given and how it can be applied to set off synchronicities, how to use it for divination or other magical applications, or simply for exploring familiar as well as foreign places for fun.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="Workshop" src="/images/occulture.jpg"&gt;&lt;/span&gt;&lt;/p&gt;</content><category term="PLACE"/></entry><entry><title>Mutantenkino</title><link href="/mutantenkino.html" rel="alternate"/><published>2016-09-07T22:00:00+03:00</published><updated>2016-09-07T22:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2016-09-07:/mutantenkino.html</id><summary type="html">&lt;p&gt;Post-apocalyptic pop-up cinema series that ran from 2012 until 2016&lt;/p&gt;</summary><content type="html">&lt;p&gt;From 2012 until 2016 I curated and ran a series of underground non-profit pop-up cinema screenings at Panke and other locations called "Mutantenkino" (German for "mutant cinema") exploring the genre of ¨post-apocalypse b-movies."&lt;/p&gt;
&lt;p&gt;The official description was:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;MUTANTENKINO presents thematically compiled classics and novelties of post-apocalyptic (short) film on long outdated audiovisual carriers in a dystopian ambience at end-time locations around Berlin.&lt;/p&gt;
&lt;p&gt;Admission is free, but donations are welcome - but please no money, because that will be worth no more than other colored paper after the doom...&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The trope of the series was to 'educate and prepare for the apocalypse'. Each edition was around 2-3 hours long and featured one or two short-films, a feature film, and one episode of the cartoon series Adventure Time - all compiled to match the topic of the main feature. The feature film was never openly advertised and just hinted at by the topic and description of the individual edition. Advertisement was done via Facebook.&lt;/p&gt;
&lt;p&gt;Here is an &lt;a href="https://berliner-filmfestivals.de/2012/05/mutantenkino-im-filmrauschpalast-moabit/"&gt;article&lt;/a&gt; (in German) about the 4th edition that featured a John Carpenter triple feature and &lt;a href="https://berliner-filmfestivals.de/2012/05/mutantenkino-macher-flux-im-gesprach/"&gt;an interview&lt;/a&gt; (in German) about Mutantenkino&lt;/p&gt;
&lt;p&gt;Full list of all editions with links to the Facebook events:&lt;/p&gt;
&lt;p&gt;07/09/2016 / &lt;a href="https://www.facebook.com/events/1007925855986882/"&gt;Mutantenkino #31 - Kinzoku&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;06/07/2016 / &lt;a href="https://www.facebook.com/events/300121453654305/"&gt;Mutantenkino #30 - Phoenix Ragazza&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;01/06/2016 / &lt;a href="https://www.facebook.com/events/884598684984498/"&gt;Mutantenkino #29 - 20 Minutes Into the Future&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;04/05/2016 / &lt;a href="https://www.facebook.com/events/211327359249590/"&gt;Mutantenkino #28 - Firifari II&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;06/04/2016 / &lt;a href="https://www.facebook.com/events/238795093138725/"&gt;Mutantenkino #27 - Firifari&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;02/03/2016 / &lt;a href="https://www.facebook.com/events/1567095660284148/"&gt;Mutantenkino #26 - Omega&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;02/12/2015 / &lt;a href="https://www.facebook.com/events/481365612042377/"&gt;Mutantenkino #25 - The Human Project Lives&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;07/10/2015 / &lt;a href="https://www.facebook.com/events/465995026921567/"&gt;Mutantenkino #24 - schland&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;05/08/2015 / &lt;a href="https://www.facebook.com/events/403806056490147/"&gt;Mutantenkino #23 - Formication&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;03/06/2015 / &lt;a href="https://www.facebook.com/events/1610064792596437/"&gt;Mutantenkino #22 - Bogans Undead&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;06/05/2015 / &lt;a href="https://www.facebook.com/events/1584673011803904/"&gt;Mutantenkino #21 - Reality Bites&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;01/04/2015 / &lt;a href="https://www.facebook.com/events/1557111431222046/"&gt;Mutantenkino #20 - DMSDY GRRRL&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;04/03/2015 / &lt;a href="https://www.facebook.com/events/409754939202911/"&gt;Mutantenkino #19 - Acid Desperado&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;04/02/2015 / &lt;a href="https://www.facebook.com/events/1568973286653459/"&gt;Mutantenkino #18 - Brain Vortex&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;07/01/2015 / &lt;a href="https://www.facebook.com/events/419564928197169/"&gt;Mutantenkino #17 - Конец времён&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;17/12/2014 / &lt;a href="https://www.facebook.com/events/1545617552342929/"&gt;Mutantenkino #16 - ClipAward Special&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;12/11/2014 / &lt;a href="https://www.facebook.com/events/616558291799592/"&gt;Mutantenkino #15 - Crumbling Regime&lt;/a&gt;
Atelier Äuglein, Berlin Kreuzberg&lt;/p&gt;
&lt;p&gt;01/10/2014 / &lt;a href="https://www.facebook.com/events/345091238982536/"&gt;Mutantenkino #14 - Fi dels Temps&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;03/09/2014 / &lt;a href="https://www.facebook.com/events/270634083134054/"&gt;Mutantenkino #13 - Behold the Future&lt;/a&gt;
Atelier Äuglein, Berlin Kreuzberg&lt;/p&gt;
&lt;p&gt;05/08/2014 / &lt;a href="https://www.facebook.com/events/336487683185590/"&gt;Mutantenkino #12 - Transapocalypse Express&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;02/07/2014 / &lt;a href="https://www.facebook.com/events/707412525988626/"&gt;Mutantenkino #11 - Anarchie Road&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;03/06/2014 / &lt;a href="https://www.facebook.com/events/649291645157314/"&gt;Mutantenkino #10 - Atomic Disco&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;20/05/2014 / &lt;a href="https://www.facebook.com/events/1500771193484566/"&gt;Mutantenkino #9 - Beware of the Kiwi&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;02/04/2014 / &lt;a href="https://www.facebook.com/events/1422316111352683/"&gt;Mutantenkino #8 - Primate Business&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;05/02/2014 / &lt;a href="https://www.facebook.com/events/589270744493901/"&gt;Mutantenkino #7 - nuclear winter edition&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;04/12/2013 / &lt;a href="https://www.facebook.com/events/328886693917353/"&gt;Mutantenkino #6 - Guns &amp;amp; Red Stockings&lt;/a&gt;
Panke, Berlin Wedding&lt;/p&gt;
&lt;p&gt;04/05/2013 / &lt;a href="https://www.facebook.com/events/448542431896624/"&gt;Special: An American Hippie in Israel&lt;/a&gt;
Filmkunst, Berlin Friedrichshain&lt;/p&gt;
&lt;p&gt;28/07/2012 / &lt;a href="https://www.facebook.com/events/262396477202058/"&gt;Mutantenkino #5 - A MAZE. Night of Machinima IX: Game Over&lt;/a&gt;
Kino Durchs Fenster, Berlin Friedrichshain&lt;/p&gt;
&lt;p&gt;19/05/2012 / &lt;a href="https://www.facebook.com/events/302852359796623/"&gt;Mutantenkino #4 - Kino der letzten Tage im Filmerausch&lt;/a&gt;
Filmrauschpalast, Berlin Moabit&lt;/p&gt;
&lt;p&gt;29/02/2012 / &lt;a href="https://www.facebook.com/events/839822639432368/"&gt;Mutantenkino #2 - Of Bunkers and Beasts&lt;/a&gt;
Atelier Überall, Berlin Kreuzberg&lt;/p&gt;
&lt;p&gt;25/01/2012 / &lt;a href="https://www.facebook.com/events/727142480729764/"&gt;Mutantenkino #1 - Fin du Temps&lt;/a&gt;
Die Wohngemeinschaft, Berlin Friedrichshain&lt;/p&gt;</content><category term="ENDTIMES"/></entry><entry><title>back beyond green rolling hills...</title><link href="/back-beyond-green-rolling-hills.html" rel="alternate"/><published>2013-06-30T22:07:00+03:00</published><updated>2013-06-30T22:07:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2013-06-30:/back-beyond-green-rolling-hills.html</id><summary type="html">&lt;p&gt;...of "&lt;a href="http://en.wikipedia.org/wiki/Bliss_(image)"&gt;bliss&lt;/a&gt;"&lt;/p&gt;
&lt;p&gt;My beloved MacBook Pro 4,1 (early 2008) started to become a bit flaky in
the last weeks and the transitions from PAL to HD and full HD video
material in my work left me more and more frustrated with render times,
so i began to think about …&lt;/p&gt;</summary><content type="html">&lt;p&gt;...of "&lt;a href="http://en.wikipedia.org/wiki/Bliss_(image)"&gt;bliss&lt;/a&gt;"&lt;/p&gt;
&lt;p&gt;My beloved MacBook Pro 4,1 (early 2008) started to become a bit flaky in
the last weeks and the transitions from PAL to HD and full HD video
material in my work left me more and more frustrated with render times,
so i began to think about a replacement for my slightly aged digital
companion.&lt;!-- PELICAN_END_SUMMARY --&gt;&lt;/p&gt;
&lt;p&gt;The new MacBook pro models i've had my hands on a few times seemed to be
perfect machines. Super slim, amazingly powerful, and with stunning
retina display option. But it wasn't just the price that gave me
headaches. If i really have to spend more than 2K on a laptop i want it
to last as long as my old one (min. 5 years). Would it? As far as i
remember i had to replace hard drives twice in the last years, also two
new batteries, upgrade RAM, and so on. The usual stuff. Looking at the
tech specs and service manuals of the new MacBook Pro models i really
started to worry... &lt;a href="http://appleinsider.com/articles/12/06/13/teardown_of_retina_display_macbook_pro_finds_soldered_ram_propreitary_ssd"&gt;soldered RAM? a glued battery? sealed
chassis?&lt;/a&gt;&lt;br&gt;
From my experience a battery &lt;a href="http://www.sparepartswarehouse.com/blog/post/main-factors-that-affect-a-laptop-battery-life.aspx"&gt;doesn't really survive longer than two to
three
years&lt;/a&gt;
in heavy duty use and mobility and if I really need to spend that much
cash on a new machine it should be maintainable.&lt;/p&gt;
&lt;p&gt;I have to admit, i am a bit of an Apple fanboy, not hardcore evangelist,
but i always liked Apple's mix of cutting edge technology, software
innovations, service, and their consideration of digital media
professionals. With the release of OS X in 2001 i switched to a Mac
after 10 years of PC and Windows 95/98/2000/XP frustration, endless days
of re-installating a broken or trashed OS, driver incompatibilities,
hardware failures, and so on. I was amazed by the revolutionary step
from the almost dead MacOS 9 system to a full scale UNIX system with a
new approach of a graphical user interface. I switched and never wanted
to go back. PC technology developed so quickly, following Apples
inventions and computers got better and better, but Microsoft seemed to
be stuck in a dead end, even with their releases of Vista and Windows 7.
From a media professional point of view Linux is not really an option so
I always stayed a happy Mac user. Apple created version after version of
better and better systems and my computer seemed to be faster with every
new release.&lt;/p&gt;
&lt;p&gt;Now in the need of new hardware and also a bit frustrated by Apple's new
approach on sealed and soldered hardware (clearly as consumer products
and not pro gear) i was forced to really pay attention to the market and
also dare to look beyond the Apple basket. I plunged into the quest for
PC notebooks in the same range of speed, memory and features as the
MacBook Pros, read through countless hardware reviews, and looked at
models in different stores. Eventually I found myself looking at three
different Notebooks by
&lt;a href="http://www.dell.com/de/unternehmen/p/precision-laptops"&gt;Dell&lt;/a&gt;and
&lt;a href="http://shop.lenovo.com/us/en/laptops/thinkpad/"&gt;Lenovo&lt;/a&gt;that looked
amazing from a technical point of view and fairly nice from a design
point of view (yes i admit i care about that). But *sigh* ...
Windows....seriously?&lt;/p&gt;
&lt;p&gt;During my work in the last months I stumbled over Microsoft's new
Windows 8 that colleagues had running on their computers, and i was
really surprised! A well designed new operating system without drop
shadows, semi transparent window borders, weirdly placed and hidden
system settings, annoyingly long loading times, what happened???
Compared to the new look and feel of Windows 8 even MacOS seemed a bit
dated...&lt;/p&gt;
&lt;p&gt;Eventually I dared...&lt;/p&gt;
&lt;p&gt;I switched back! Back to the PC world, back to Windows!&lt;/p&gt;
&lt;p&gt;The computer that convinced me the most was the &lt;a href="http://shop.lenovo.com/us/en/laptops/thinkpad/w-series/w530/"&gt;Lenovo ThinkPad
W530&lt;/a&gt;
workstation model. A multicore i7 CPU, up to 32 gigs of RAM (!!!),
Nvidia Optimus switchable GPUs, up to three Hard Drives, a &lt;a href="http://www.youtube.com/watch?v=d7cvi00OZDM"&gt;spillwater
proof drainage system&lt;/a&gt;, one
button to remove the battery, one screw to get to the main hard drive,
one lever to release the optical UltraBay drive and replace it with
another hard drive while the system is running, Full HD Screen with
hardware color calibrator, all combined with the great Thinkpad typical
80s sci-fi matt black japanese lunchbox design. Price: under 2K.
Definetly upgradable and maintainable in the next years. An amazing
piece of professional hardware.&lt;/p&gt;
&lt;p&gt;So far i really love it. Especially in combination with Windows 8. I can
totally not relate to the online shitstorms of hardcore Windows users
complaining about the missing Start button, confusing gesture control
and "Metro" design annoyances. It took me five minutes to read through a
help file to figure out the gestures and keyboard short cuts to feel at
home in the system and about 1 hour playing around to figure out the
overall concept and look and feel.&lt;/p&gt;
&lt;p&gt;Do I miss MacOS X? Hmm...not really. A bit. But just a little. Nah...&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/newPC.jpg" title="newPC"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Having been on Mac for the last 10 years, here are some things I
noticed, being (back) on a Windows system:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;From Finder to Explorer: Cut and paste of files actually works!
Opening ZIP files without third party software too! And so much more....
how was I actually able to work with Finder?&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;I miss the very simple layout of the MacOS settings. Windows has
improved A LOT in making the settings more intuitive (especially with
the new "Spotlight" style search system) but it still feels a bit weird
to get around the sections.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Transition from Alt/Command to Ctrl/Win/Alt button layout: it was
really hard to not accidentally hit Alt or Win just from the habit of
thumb-shooting the Command key. Now after a week, i am almost used to
it, just the Photoshop shortcuts will probably take another few weeks to
fully master.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Right click? Oh what a pleasure! More than one mouse button! Nuff
said...&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Multitouch gestures on the trackpad: totally works the same way as on
a Mac&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;to be continued in the next weeks...especially how the switch will
affect my media arts / VJ life...&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;</content><category term="MACHINES"/><category term="geeksauce"/><category term="english"/></entry><entry><title>beneath the 747</title><link href="/beneath-the-747.html" rel="alternate"/><published>2012-12-28T18:31:00+02:00</published><updated>2012-12-28T18:31:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2012-12-28:/beneath-the-747.html</id><summary type="html">&lt;p&gt;&lt;em&gt;report about my 36 hours trip to speyer. all names are fictional, all
actions and observations exaggerated, rude, biased or simply not true.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;it was after a full week of family gatherings, round birthday
celebrations, the usual social christmas hell, annoyed relatives,
annoying relatives and other relatively annoying days in …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;report about my 36 hours trip to speyer. all names are fictional, all
actions and observations exaggerated, rude, biased or simply not true.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;it was after a full week of family gatherings, round birthday
celebrations, the usual social christmas hell, annoyed relatives,
annoying relatives and other relatively annoying days in my hometown
that i decided i really needed a break from this atmosphere so i
wouldn't turn insane or into a serial killer.&lt;/p&gt;
&lt;p&gt;egon, a friend of mine whom i had met around a year ago, filmmaker,
bohemian, bon vivant, almost neighbor in kreuzberg - organises a small
film festival in the lovely medieval city of
&lt;a href="http://en.wikipedia.org/wiki/Speyer"&gt;speyer&lt;/a&gt; together with old friends
every year between christmas and new years: the &lt;a href="http://kommandohasenpfuhlstrasse.de"&gt;grande
filiale&lt;/a&gt;.&lt;!-- PELICAN_END_SUMMARY --&gt;&lt;/p&gt;
&lt;p&gt;i had been there already a year before and remembered good artsy films
and amazing white wine. i also knew that egon's flatmate neal from
berlin would be in town, so i decided to pay them a visit in speyer,
enjoy films and have some drinks.&lt;/p&gt;
&lt;p&gt;after a long hot shower and a quick cold walk through the rain i sat in
the train to speyer - across the imaginary
&lt;a href="http://en.wikipedia.org/wiki/Rhineland-Palatinate"&gt;palatine&lt;/a&gt; border of
the rhine river - through a wet and starless evening.&lt;/p&gt;
&lt;p&gt;the arrival in speyer was already strange, because it felt warmer and
dryer here than home, although it's only 27km away. i walked through the
old town towards the &lt;a href="http://en.wikipedia.org/wiki/Speyer_Cathedral"&gt;famous medieval
cathedral&lt;/a&gt; - all shops,
restaurants and the christmas market were closed and the few people on
the streets were obviously all tourists mumbling european languages and
staring in awe at the old catholic romanic
&lt;a href="http://en.wikipedia.org/wiki/Speyer_Cathedral"&gt;cathedral&lt;/a&gt; with its
&lt;a href="http://en.wikipedia.org/wiki/Speyer_Cathedral#Crypt"&gt;kaiser graves&lt;/a&gt;. a
gloomy post-christmas vibe was in the air, this hesitant moment between
the fest feast food mayhem and the melancholic new years anxiety.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/speyer3.jpg" title="speyer3"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;beyond the cathedral i walked down, past the old museum, along the empty
and wet motorway feeder road with its lonely traffic lights staring into
the night until i saw the silhouette of the &lt;a href="http://speyer.technik-museum.de/en"&gt;boeing 747 clinging to the
cloudy nightsky&lt;/a&gt; frozen in
timespace. the closer i got the clearer i saw that lufthansa jumbo
looming over the railway bridge - chased by a vintage propeller chase
rising up vertically in wintery twilight.&lt;/p&gt;
&lt;p&gt;right below the frozen 747 - in front of the discarded metal guardian
aeroplanes of the &lt;a href="http://speyer.technik-museum.de/en"&gt;technology
museum&lt;/a&gt; - i saw the huge
advertisement billboard of the «casa dom» - desperately waiting for
prospects for the countless free square meters of desolated old
furniture showroom space: the venue of this year's «grande filiale».&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/speyer2.jpg" title="speyer2"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;greeted by wildly swarming fireflies of blaze from the burning trash bin
in front of «casa dom» heralding the post-apocalyptic spirit yet to
come, i snapped away my cigarette stub and entered the furniture
showroom.&lt;/p&gt;
&lt;p&gt;there they were already - egon and neal - talking with gump at the
entrance desk. hello, nice to see you, welcome, handshakes, hugs and
grins were exchanged. egon snickered, gump gave me his typical askant
glance and neal already had an ominous glassy look in his eyes.&lt;/p&gt;
&lt;p&gt;the atmosphere in the venue was quite cozy. selfmade wooden walls all
around, lit by blurry and warm slide projections, disrupted by
installation made from old plastic chairs, vinyl records or christmas
tree lights. across the room grandma's couch furniture, chairs and a
small platform in front of a huge german landscape painting invited to
relax, pretty palatine youngsters served beer, coke and schorle at the
bar - canopied by coloured baloons.&lt;/p&gt;
&lt;p&gt;in the next moment i already had number one in my hand. the infamous
&lt;a href="http://en.wikipedia.org/wiki/Palatinate_(wine_region)"&gt;palatine&lt;/a&gt;
schorle. high class traditional white wine spritzed with a spark of
fizzy water, served in a &lt;a href="http://de.wikipedia.org/wiki/Dubbeglas"&gt;half liter tumbler
glass&lt;/a&gt;. sounds innocent? big
mistake, foreigner!&lt;/p&gt;
&lt;p&gt;i sat down in the cinema room to watch davide manuli «&lt;a href="http://www.youtube.com/watch?v=Yqkl06CfKD4" title="trailer"&gt;la leggenda di
kaspar hauser&lt;/a&gt;»
but unfortunately the organisers had problems with the provided copy of
the film, so egon switched to plan b: werner herzog's early work «&lt;a href="http://www.reelz.com/trailer-clips/22777/even-dwarfs-started-small-trailer/"&gt;even
dwarfs started
small&lt;/a&gt;»
- a disturbing parable shot in black and white about a group of dwarfs
confined in a spanish finca style institution in a remote deserted
volcanic southern land who start to rebel against their directors who
barricade themselves in the house while the rebel dwarfs raise mayhem
outside, breaking dishes, burning flowers, fight with food and start
cock fights and crucify a monkey, and destroy a truck.&lt;/p&gt;
&lt;p&gt;anxious and disturbed by the brilliant and strange flick i got myself
two more schorles, smoked cigarettes outside the building, fed the
burning trashbin with more rotten dry wood and listened to neal who told
me about the total amnesia he had the night before and the craziness
about this whole festival. i thought he was exaggerating as usual,
shrooked and we went back inside where the &lt;a href="http://www.heringcerin.de/bands/"&gt;psychedelic jazz
band&lt;/a&gt; of another old grande filiale
protagonist - the highly talented drummer and jazz dj with the funny
nickname of sardine, was expected to begin.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/speyer1.jpg" title="speyer1"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;the schorles already took their toll as the room got embraced by
subliminal syncopatic beats, mad guitar sounds and whining whispers. i
started to feel slightly dizzy from the audiovisual wonderland around me
and the white wine in my head but found myself dancing in a reptilian
slow motion way while the world around me diffused into a comforting
blur.&lt;/p&gt;
&lt;p&gt;i am not really sure how much time had passed until the dj took over the
music, nor do i remember any break or transition between the flying
carpet jazz of sardine and the electronic rhythms that followed, but it
didn't matter anymore at this point, because the amount of schorle
intakes had already doubled and egon, neal and i were engaged in a
serious dancing contest against and with each other and the shady
persons around us. occasional flirty exchanges of looks with pretty
females around me, even moments of wild dancing twirls with others, but
overall i was already floating in my own bubble inside this psychedelic
happening that the grande filiale had become long long after midnight.&lt;/p&gt;
&lt;p&gt;i am not really able to logically recall the rest of the night since
it's just a random collection of single images: me taking very long to
find my money for the next schorle … me laughing with neal trying to
clearly articulate and communicate with him … me stumbling through the
nearby petrol station to buy tobacco … sitting outside on a chair
between rubbish in the cold for some undefined timespan, dozing away …
darkness … blurs … clouds … waking up standing in the middle of the
road, sweating … calling egon on the phone … sitting in a car rushing
through the night … standing in a random kitchen i had never seen before
heating up lentil soup … looking at a gallery of paintings … standing in
a courtyard smoking … waking up on a mattrace, still wearing jacket and
shoes … egon snickering while asleep … neal yelling unspeakable things
while sleeping … falling back into a long dark coma surrounded by
patterns of colours and lights, whirling in a neverending carousel of
white wine ethanole dreams…&lt;/p&gt;</content><category term="GONZO"/><category term="gonzo"/><category term="english"/><category term="speyer"/></entry><entry><title>long live the hero</title><link href="/long-live-the-hero.html" rel="alternate"/><published>2011-07-04T14:29:00+03:00</published><updated>2011-07-04T14:29:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2011-07-04:/long-live-the-hero.html</id><summary type="html">&lt;p&gt;in mid 2009 i bought a HTC Hero (GSM) smartfone and i was amazed by the
endless possibilites. but soon the first glitches happened, it crashed,
froze, wifi stopped working, i wasn't able to charge it anymore, and i
had it sent in for repair and maintenance twice.&lt;/p&gt;
&lt;p&gt;i started …&lt;/p&gt;</summary><content type="html">&lt;p&gt;in mid 2009 i bought a HTC Hero (GSM) smartfone and i was amazed by the
endless possibilites. but soon the first glitches happened, it crashed,
froze, wifi stopped working, i wasn't able to charge it anymore, and i
had it sent in for repair and maintenance twice.&lt;/p&gt;
&lt;p&gt;i started to be annoyed by this fone i spent so much money on because it
seemed that most flaws it had resulted from operating system and
software bugs.&lt;!-- PELICAN_END_SUMMARY --&gt;&lt;/p&gt;
&lt;p&gt;eventually i flashed a custom ROM on it
(&lt;a href="http://www.villainrom.co.uk/vBwiki/index.php/Main_Page"&gt;VillainROM&lt;/a&gt;
12.0.0) which took days of research, including having an unusable fone
for two days, but i managed to get it to work. it was definetly an
improvement. the interface was not as slow as before and everything
worked flawlessly. but over time i got more and more frustrated by the
lack of speed of my gadget. seeing other newer HTC smartfones and the
iPhone and how much snappier they ran i started considering to sell my
HTC Hero because i was tired of waiting for the user interface all the
time because it hung itself up.  &lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/hero-screenshot-start.png" title="hero-screenshot-start"&gt;&lt;/span&gt;&lt;br&gt;
(Hero running Android 1.5)&lt;/p&gt;
&lt;p&gt;recently i saw a &lt;a href="http://www.samsung.de/de/Privatkunden/Mobil/Mobiltelefone/Style/samsunggalaxymini/GT-S5570EGADBT/detail.aspx"&gt;samsung galaxy
mini&lt;/a&gt;
in action and i was quite impressed about it's speed and snappiness
compared to my Hero that was supposed to have the same cpu power
(\~600Mhz ARM). the big difference between the two fones is the
operating system. while my Hero was stuck on Android 1.5 the galaxy mini
has Android 2.2 Froyo which runs incdredibly fast and has many new
features and much better usability details i was always missing on my
Hero.&lt;/p&gt;
&lt;p&gt;doing some quick research i stumbled upon a newish release by my
favorite custom ROM geeks: &lt;a href="http://www.villainrom.co.uk/forum/showthread.php/4617-May-15th-FroydVillain-1.7.3-R2-Released"&gt;FroydVillain
1.7.3-R2&lt;/a&gt;
- Android 2.2 for the HTC Hero! i gave it a shot and dug out my old
bookmarks of tutorials how to flash a custom ROM.&lt;/p&gt;
&lt;p&gt;the first boot of my FroydVillain Hero took a long time, but when the
interface was up and after i played around with it for a while i was
stunned and happy that my old Hero has become considerably faster and
much easier to use with the *much* improved new operating system.
everything works like a charm, much more reliable than before, plus the
custom ROM is a rooted Android opening the doors to cpu overclocking and
network tethering!&lt;/p&gt;
&lt;p&gt;finally my HTC Hero is what it was meant for - a snappy and usable mini
communication hub that's fun to use! so if you own a Hero and are
annoyed by it, try to flash it with Android 2.2+ before you ditch it.
It's definetly worth it!&lt;/p&gt;
&lt;p&gt;Here's a quick guide on how to do it the fastest and easiest way - ON
YOUR OWN RISK!&lt;/p&gt;
&lt;p&gt;​1. Backup your Data, Media and Applications with a backup app (MyBackup
e.g.)&lt;br&gt;
2. Download and install a file manager from the market (Astro File
Manager or FS File Manager)&lt;br&gt;
3. &lt;a href="http://bit.ly/aa4jxJt"&gt;Download Universal Androot&lt;/a&gt; from here and
put the UniversalAndroot.apk on your SD card.&lt;br&gt;
4. Make sure you have "unknown sources" ticked in the Android
application installation settings.&lt;br&gt;
5. Open your installed file manager and browse to UniversalAndroot.apk
and install it.&lt;br&gt;
6. Open the Universal Androot application and choose "Superuser for
Android 1.5\~1.6" then choose "Root"&lt;br&gt;
7. Wait until it says "Woot ! Your device is rooted !" and exit the
program. (on my phone it was only "rooted" until i rebooted, after i
always had to apply the rooting which was only valid until the next
reboot)&lt;br&gt;
8. Download and install ROM Manager by Clockwork from the market.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/ROM-Manger-screenshot.png" title="ROM-Manger-screenshot"&gt;&lt;/span&gt;&lt;br&gt;
(ROM Manager)&lt;/p&gt;
&lt;p&gt;​9. Open ROM Manager and grant superuser permissions when prompted.&lt;br&gt;
10. In ROM Manager click "Flash ClockworkMod Recovery" and wait until
it is finished flashing.&lt;br&gt;
11. Run the "Flash ClockworkMod Recovery" flasher *again* to make
sure it is really flashed!&lt;br&gt;
12. &lt;a href="ttp://www.villainrom.co.uk/releases/FroydVillain-1.7.3-R2/Froyd1.7.3-R2-signed.zip"&gt;Download FroydVillain
1.7.3&lt;/a&gt;
and save it on your SD card.&lt;br&gt;
13. Backup the contents of your SD card to your computer!&lt;br&gt;
14. Turn off your phone.&lt;br&gt;
15. Turn it back on holding down HOME and POWER. (keep HOME held down
for 15sec)&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/001.png" title="001"&gt;&lt;/span&gt;&lt;br&gt;
(Clockwork Recovery)&lt;/p&gt;
&lt;p&gt;​16. You should now boot into Clockwork Recovery (if you don't, repeat
steps 6 - 16)&lt;br&gt;
17. Select Backup/Restore &amp;gt; Nand backup &amp;gt; confirm with Home &amp;gt; Wait
until it's done.&lt;br&gt;
18. select Wipe from the main menu, then select Wipe data/factory reset
and confirm.&lt;br&gt;
19. select Wipe cache and confirm.&lt;br&gt;
20. select Wipe Dalvik-cache and confirm&lt;br&gt;
21. Go back to main menu (back button) and select "Flash Zip from SD
Card".&lt;br&gt;
22. Browse to the Froyd1.7.3-R2-signed.zip file you downloaded onto
your SD card in step 12.&lt;br&gt;
23. Select the file and confirm.&lt;br&gt;
24. Wait until it's done, ignore the errors, and reboot.&lt;br&gt;
25. Rebooting will take a bit longer than usual and you will be greeted
by the FroydVillain splash screen.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/4823086947_e1bb39d526.jpg" title="4823086947_e1bb39d526"&gt;&lt;/span&gt;&lt;br&gt;
(Android 2.2 in action)&lt;/p&gt;
&lt;p&gt;Congratulations, you now have a rooted Froyo based HTC Hero!&lt;/p&gt;
&lt;p&gt;Enjoy!&lt;/p&gt;</content><category term="MACHINES"/><category term="android"/><category term="geeksauce"/><category term="english"/></entry><entry><title>System Bomb Stickers</title><link href="/system-bomb-stickers.html" rel="alternate"/><published>2009-11-01T00:00:00+02:00</published><updated>2009-11-01T00:00:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2009-11-01:/system-bomb-stickers.html</id><content type="html">&lt;p&gt;spreading sticker streetart across Berlin and Heidelberg&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/Bild-2.png"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/4143663646_ef229db248.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/4143648060_ebac846cd9.jpg"&gt;&lt;/span&gt;&lt;/p&gt;</content><category term="ENDTIMES"/></entry><entry><title>Neunter November - Schland Gedenkt</title><link href="/9-november-schland-gedenkt.html" rel="alternate"/><published>2009-10-11T11:53:00+02:00</published><updated>2009-10-11T11:53:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2009-10-11:/9-november-schland-gedenkt.html</id><summary type="html">&lt;p&gt;die erwartungen hielten sich von vornherein in grenzen, dennoch schlich sich bei uns eine art hoffnung auf spürbare historie und feierlichkeit ein, die uns trotz angekündigtem regen den arsch hochkriegen liess.&lt;/p&gt;
&lt;p&gt;wir zogen hochmotiviert los, als es gerade dunkel geworden war - perfektes timing für videoaufnahmen ohne extrabeleuchtung.&lt;!-- PELICAN_END_SUMMARY --&gt; das bvg ticket …&lt;/p&gt;</summary><content type="html">&lt;p&gt;die erwartungen hielten sich von vornherein in grenzen, dennoch schlich sich bei uns eine art hoffnung auf spürbare historie und feierlichkeit ein, die uns trotz angekündigtem regen den arsch hochkriegen liess.&lt;/p&gt;
&lt;p&gt;wir zogen hochmotiviert los, als es gerade dunkel geworden war - perfektes timing für videoaufnahmen ohne extrabeleuchtung.&lt;!-- PELICAN_END_SUMMARY --&gt; das bvg ticket war beim prekären dealer am schlesi schnell für nen euro gekauft, trotz vergangener schlechter erfahrungen mit zwar raffinierten, aber dennoch nutzlosen fälschungen, die einem letztendlich nur stress mit dem kontrollpersonal einbrachte. in der u-bahn trafen wir natürlich auch gleich nach dem einsteigen mehrere feixende bvg kontrolleure an, die sich ja mit ihrem penetrant asozialen und aggressiven habitus schon ankündigen, wenn sie noch nicht mal im zugabteil sind. da jeder von ihnen aber schon zielsicher ein wehrloses opfer gefunden hatte, dass dem natürlichen beuteschema tourist, migrant, oder intellektueller  entspricht, musste mein illegitim erworbenes ticket keinem geschulten hyänenauge ob der echtheit stand halten und wir konnten unbehelligt umsteigen.&lt;/p&gt;
&lt;p&gt;am u-bahnhof bernauer straße wurden wir von strömendem regen begrüßt, menschen huschten unter ihre schirme gekauert an uns vorbei in die rettende trockenheit der bahnstation. in richtung mauerpark war keine menschenseele zu sehen, aber unser erstes motiv war trotzdem schnell gefunden: die silber schimmernde mauerspringer-skulptur zum gedenken an den grenzsoldaten Hans Conrad Schumann, der am 15. august 1961 spontan die chance ergriff und über den provisorischen stacheldrahtzaun vom osten in den westen hinüberfloh. einsam schwebte die figur über dem fetzen grün überwucherten mauerstreifen, dahinter ragten die ersten fertiggestellten hochpreisigen ökoloftwohnhäuser in den verregneten abendhimmel. der entschlossene blick und die gestik des mauerspringers vor diesem hintergrund eröffnete uns die eigentliche tiefere bedeutung des kunstwerks: die entschlossene flucht, fort aus diesem totsanierten stadtviertel der neuen berliner mitte, vielleicht die vertreibung von geschichte und authentizität durch den unaufhaltsamen prozess der sogenannten gentrifizierung, dem überstülpen einer überteuerten yuppie-traumwelt-blase über die säufzende, erinnerungsüberladene seele der häuser und straßen rund um die bernauer straße.&lt;/p&gt;
&lt;p&gt;uns kam in den sinn, in richtung nordbahnhof zu laufen, um das eigentliche herz der erinnerung an den todesstreifen zu besuchen: das mauermuseum.
ausser einem einsamen übertragungswagen des polnischen fernsehens und einer verlassenen, provisorisch in plastikfolie eingewickelten fernsehkamera war dort niemand zu sehen. ein paar durchnässte touristen hatten im foyer des museums schutz vor dem regen gesucht, einer schoss aus langeweile durch das fenster ein paar bilder von den hell erleuchteten mauerresten auf der anderen straßenseite. wir wollten auf den aussichtsturm des museums steigen, von dem aus man den zur mahnung so belassenen todesstreifen jenseits der mauer sehen kann - ein einmaliges motiv für unsere videoaktion. leider wurden wir von einer gelangweilten museumsmitarbeiterin freundlich aber bestimmt mit der information abgewiesen, das museum schliesse um 18:00, wir sollen doch morgen wiederkommen. am zwanzigsten jahrestag des mauerfalls schliesst das mauermuseum als sei es ein total normaler wochentag? irgendwie traurig, aber nicht zu ändern. zum abschluss dieser station unserer planlosen tour schossen wir noch ein paar impressionen von der hell erleuchteten mauer und machten uns auf den weg weiter zum nordbahnhof.&lt;/p&gt;
&lt;p&gt;mit der stinkenden s-bahn fuhren wir gen süden, mein bvg-ticket hatte noch ganze 3 minuten gültigkeit, aber das sollte hinhauen. kein kontrolleur war weit und breit auszumachen und wir wurden von der so üblich genervten berliner nuschelstimme des zugfahrers mit einer durchsage begrüßt, die bahn würde heute "bis auf weiteres" nicht am brandenburger tor halten, aufgrund der jubiläumsfestivitäten. einige touristen um uns herum stöhnten daraufhin verzweifelt und murmelten flüche in verschiedenen sprachen in ihre schals und mantelkragen. am potsdamer platz liessen wir uns von der spektakelgeilen masse einfach mitreissen und durch das gedrängel des bahnhoflabyrinths die treppen hinauftreiben, raus in den strömenden regen in ein meer tropfender und zerknitterter menschen unter tropfenden und zerknickten regenschirmen, begleitet von depressivem musikgedudel und den verzögerten echos der RBB moderation auf den blendend hellen LED-leinwänden, die von überall auf die nassen menschen herabblickten. lasse fand im rinnstein einen kaputten billigschirm, der aber noch einigermassen zu gebrauchen war und der uns zumindest als kameraschutz dienlich sein könnte. bereits völlig durchweicht und mit einer mischung aus schlechter laune und zynischer albernheit kämpften wir uns grinsend durch die ziellos irrenden leute in richtung des einladenden duftes nach weinachtspunschgepansche. der glühweinstand war ein euphorisierender lichtblick im dunkel des skurrilen feierabends und wir verwöhnten uns mit becherovka gepimptem glühwein aus styroporbechern und filterzigaretten. die LED leinwände zeigten mittlerweile die ZDF liveübertragung von der hauptbühne am brandenburger tor und man fühlte sich fast in die zeit vor der wende zurückversetzt, mit westdeutschlands grinsender löwenmähne thomas gottschalk im bild, debile witzchen reissend und zwanghaft nach pathos ringende platitüden brabbelnd. in die traurige realität der gegenwart wurde man zurückgerissen, als der kameraschwenk über das promipublikum neben dem überaussenminister genscher unseren neuen vizekanzler guido westerwelle zeigte. ein stechender schmerz durchzuckte mich bei dem anblick - aber gottseidank wechselte das bild zu berlins lieblingsbrummbär klaus wowereit, wie er verzweifelt versuchte, mit einer art automstisch abgespulten rede stimmung bei den anwesenden berlinern und nichtberlinern zu wecken. hillary clinton und medwedew im publikum übten sich im grinswettbewerb und immer wieder wurde die lange strecke gezeigt, wo als höhepunkt des abends tausend riesige dominosteine zu fall gebracht werden sollten, symbolisch für die berliner mauer.&lt;/p&gt;
&lt;p&gt;irgendwie überkam uns der gedanke, man könnte sich diesen karneval der skurrilitäten auch gemütlich im wohnzimmer zuhause im fernsehen anschauen - aber wenn man jetzt schonmal hier sei, müsse man auch noch etwas feierliche stimmung mitnehmen. also quetschten wir uns weiter durch triefnasse regenjacken- und plastiktütenmenschen, vorbei an nach verlorenen touristen suchenden reiseleitern, betrunkener brandenburger dorfjugend und beeindruckt vor sich hin staundender franzosen. durch die mitte des stromes zum brandenburger tor gab es kein weiterkommen, also versuchten wir es über die flanken, was anfangs auch gelang - zumindest bis zu der armada von dixi-klos, die entlang einer seite des großen holocaust-mahnmals standen und tropften.&lt;/p&gt;
&lt;p&gt;von dieser stelle aus wagten wir einen weiteren video-kameraschwenk über die langsam kriechende herde aus bratwurstfressenden, glühweinbeduselten und die dickbäuchigen schirmträgern, die in ihrer extatischen lethargie dem dominospektakel entgegensahen, oder vielleicht auch dem gitarrengejaule und geheule von jon bon jovi - wir wussten es nicht.&lt;/p&gt;
&lt;p&gt;der einzige, zwar nur kurz andauernde, aber dennoch spürbare augenblick des kurzen in-sich-gehens, des aufblitzens von historie, überkam mich beim durchqueren des nass-grauen stelenfeldes zum gedenken an die ermordeten juden europas. die reichspogromnacht kam mir in den sinn, deren jubiläum sich an diesem skurrilen neunten november ebenfalls jährt - zum 71. mal. das bild der "mauer in den käpfen" kam mir in den sinn, aber es deprimierte, also nippte ich beherzt an meinem lauwarmen glühwein und wir schritten weiter durch das stelenlabyrinth in richtung amerikanische botschaft. verstecken spielende schüler, nachdenklihe touristen und wie wir eine abkürzung suchende einheimische huschten zwischen den steinen umher, blieben mit ihren schirmen stecken, prallten an einander.&lt;/p&gt;
&lt;p&gt;auf der anderen seite stand ein beeindruckender corso von blauen und grünen polizeiwagen und -bussen, die wir auch prompt filmen wollten. daran wurden wir jedoch von einem netten polizeibeamten gehindert, der zusammen mit privaten und amerikanischen wachleuten die US-botschaft bewachte und uns darauf aufmerksam machte, doch bitte den "amerikanischen boden" zu verlassen und zwei meter weiterzugehen. wir folgten artig seinem hinweis, grübelten aber kurz darüber nach, welche legitime exekutivgewalt ein deutscher polizist denn überhaupt auf amerikanischem boden habe...&lt;/p&gt;
&lt;p&gt;meine füße waren mittlerweile komplett durchnässt, lasses jacke sah auch nicht gerade wasserabweisend aus, der glühwein war leer, und die chance irgendwie noch nur in die nähe des brandenburger tors zu kommen, war utopisch - also entschlossen wir uns, in richtung friedrichstraße durchzukämpfen, unser videoprojekt einfach zu begraben, und nach hause zu fahren.&lt;/p&gt;
&lt;p&gt;festliche stimmung und emotionen waren bei uns nach den letzten stunden sowieso nicht mehr zu wecken, jede minute, die wir länger diesem nass-kalten spektakel ausgesetzt sein würden, hätte negative auswirkungen auf unsere erinnerung und das bereits vorhandene bewusstsein für die wichtigkeit dieses historischen jubiläums.&lt;/p&gt;
&lt;p&gt;deutschland feiert. deutschland gedenkt. was übrigbleibt, sind unendlich wiederholte archivsequenzen, geschichtsverballhornung, floskeln und ein verzerrtes abbild dessen was eigentlich wichtig gewesen ist. ich freue mich auf 20 jahre wiedervereinigung im nächsten jahr in einem gespaltenen land...&lt;/p&gt;
&lt;p&gt;prost!&lt;/p&gt;</content><category term="GONZO"/><category term="gonzo"/><category term="berlin"/><category term="deutsch"/></entry><entry><title>cranky frames per second mayhem</title><link href="/cranky-frames-per-second-mayhem.html" rel="alternate"/><published>2009-07-07T19:47:00+03:00</published><updated>2009-07-07T19:47:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2009-07-07:/cranky-frames-per-second-mayhem.html</id><summary type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;i watched the sequel of Crank last night, without any expectations in
quality and plot - but i was stunned! the video camera work is faster
and shakier with fast cuts and beautiful fish-eye sequences - like a
music video of aphex twin or squarepusher. the music is hysteric and
ingenius with …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;i watched the sequel of Crank last night, without any expectations in
quality and plot - but i was stunned! the video camera work is faster
and shakier with fast cuts and beautiful fish-eye sequences - like a
music video of aphex twin or squarepusher. the music is hysteric and
ingenius with cranky sound effects and a more than fitting musical
selection. all in all it's a fine piece of 90min video-art with
adrenaline and testosterone overdose...&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme2.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;the flick is peppered with graphical elements and typographic
delicacies, live-visuals style kaleidoscope effects and colors and
contrast always crisp to the max. there are psychedelic sequences,
illustrated sequences, super8-aestetics, a really absurd long shot
tribute to godzilla movies.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme6.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme7.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme8.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme9.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme10.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme11.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/crank-2-high-voltage2009dvdrip-r5eng-byme13.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;the characters are exaggerated comic heroes reminding me a lot of robert
rodriguez archetypical figures. couldn't be better! the appearance of 
david carradine as a life-craving horny old chinese triad gangster
drooling over busty young whores is hilarious considering his current
absurd death.&lt;/p&gt;
&lt;p&gt;if you have strong nerves, are used to bloody gore mayhem, explicit
language with funny brit accent and a b-movie fan, video or VJ art geek,
you will definetly enjoy this flick as much as i did.&lt;/p&gt;
&lt;p&gt;5 out of 5 stars!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.apple.com/trailers/lions_gate/crank2/"&gt;trailer at apple.com&lt;br&gt;
&lt;/a&gt;&lt;/p&gt;</content><category term="GONZO"/><category term="gonzo"/><category term="movie"/><category term="geeksauce"/><category term="review"/><category term="english"/></entry><entry><title>Logan's Run</title><link href="/logans-run.html" rel="alternate"/><published>2009-01-05T13:14:00+02:00</published><updated>2009-01-05T13:14:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2009-01-05:/logans-run.html</id><summary type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;!-- lost image: logan1.jpg --&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Ich habe mir letztens endlich einmal “Logan’s Run” angesehen und war
positiv überrascht…&lt;/p&gt;
&lt;p&gt;Der US-amerikanische Film von 1976 wurde in Deutschland unter dem Titel
“Flucht ins 23. Jahrhundert” veröffentlicht und basiert auf der
Romanvorlage “Logan’s Run” von William F. Nolan.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Inhalt&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Nach einer globalen Katastrophe haben sich die …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;!-- lost image: logan1.jpg --&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Ich habe mir letztens endlich einmal “Logan’s Run” angesehen und war
positiv überrascht…&lt;/p&gt;
&lt;p&gt;Der US-amerikanische Film von 1976 wurde in Deutschland unter dem Titel
“Flucht ins 23. Jahrhundert” veröffentlicht und basiert auf der
Romanvorlage “Logan’s Run” von William F. Nolan.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Inhalt&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Nach einer globalen Katastrophe haben sich die Menschen in von
gigantischen Kuppeln von der Außenwelt abgeschotteten Städten
verschanzt. Dort frönt jeder dem Konsum von Drogen, sexueller
Freizügigkeit und Bespaßung jeglicher Art - eine Gesellschaft, die an
Aldous Huxley’s Schöne Neue Welt erinnert. Die Bevölkerungszahl in der
Stadt bleibt konstant gleich und wird wie alles andere auch von einem
intelligenten Zentralcomputer gesteuert.&lt;/p&gt;
&lt;p&gt;[more]&lt;/p&gt;
&lt;p&gt;Jeder Einwohner trägt einen in seine Handfläche implantierten
Lebenskristall, der seinem Träger anzeigt, in welcher Lebensphase dieser
sich gerade befindet. So bald solch ein Kristall rot zu blinken beginnt,
ist man kurz vor seinem dreißigsten Lebensjahr und auserwählt, an der
täglich stattfindenden zentralen Zeremonie “Karrussell” teilzunehmen. In
einem von allen anderen euphorisch angefeuerten Ritual werden die
Auserwählten in einem Spektakel aus Licht und Feuer “erneuert” - und
dadurch in einer höheren Bewusstseinsstufe wiedergeboren.&lt;/p&gt;
&lt;p&gt;Einige wenige Bewohner der Stadt - “Läufer” genannt - glauben nicht an
das Ritual der Erneuerung und wollen älter als 30 Jahre werden. Sie
versuchen zu fliehen und einen sagenumwobenen Ort ausserhalb der Stadt
namens “Sanctuary” erreichen.&lt;/p&gt;
&lt;p&gt;Logan 5 ist 26 Jahre alt und “Sandmann”, was bedeutet, dass er die
ehrenvolle Aufgabe hat, aufgespürte “Läufer” zu “terminieren” bevor sie
aus der Kuppelstadt fliehen können. Eines Tages wird er vom
Zentralcomputer beauftragt, die “Läufer” zu infiltrieren, “Sanctuary” zu
finden und zu vernichten.&lt;/p&gt;
&lt;p&gt;Logan 5 lernt Jessica 6 kennen, die Verbindungen zu den “Läufern” hat.
Er bittet Sie, Ihm zu helfen und behauptet, selber ein “Läufer” werden
zu wollen und nach “Sanctuary” zu gelangen. Jessica 6 ist zunächst
unschlüssig, vermittelt aber ein Treffen mit Verbindungsmännern der
“Läufer”. Er wird im Laufe seiner investigativen Kontaktversuche von
seinem langjährigen “Sandmann”-Kollegen Francis 7 als mutmaßlicher
“Läufer” enttarnt und gerät selbst ins Visier. Er ist gezwungen, zu
fliehen.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;!-- lost image: logan4.jpg --&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Durch unterirdische Wartungstunnel, lange unbenutzte technische Anlagen
und von Robotern bewachte Kühlkammern schaffen Logan 5 und Jessica
6,verfolgt von Francis 7, die Flucht und landen mitten in der Wildnis
ausserhalb der Kuppelstadt. Sie folgen einem in der Ferne aus den
Baumwipfeln sichtbaren Monolithen und stoßen auf verfallene und
überwucherte Ruinen des historischen Zentrums von Washington D.C.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;!-- lost image: logan3.jpg --&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Im völlig verfallenen ehemaligen Kapitol treffen die Flüchtlinge zum
ersten Mal auf einen Menschen - einen Einsiedler der mehr als doppelt so
alt ist wie sie selbst und zusammen mit ein paar dutzend Katzen in den
Ruinen lebt. Francis 7 taucht plötzlich auf und wird in einem Kampf mit
Logan 5 getötet. Der alte Mann wird von den beiden geflohenen dazu
überredet, mit zurück zur Kuppelstadt zu kommen um allen zu beweisen,
dass das Leben jenseits der festgelegten Altersgrenze und jenseits der
Kuppel möglich ist…&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Kritik&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Für das Entstehungsjahr ist der Film mit seinen unzähligen Effekten
ästhetisch ausgesprochen gut gelungen. Lediglich die etwas holprige
schauspielerische Qualität der Protagonisten lässt einen hier und da oft
schmunzeln - bis auf den schrulligen alten Mann in den Ruinen, der von
Sir Peter Ustinov sehr überzeugend und sympathisch gespielt wurde. Im
Gegensatz zur Romanvorlage wurden Teile der Story im Film besser
umgesetzt - z.B. die Tatsache, dass “Sanctuary” nur als hoffnungsvolle
Legende existiert und nicht wie im Buch eine tatsächlich existierende
Weltraumstation ist, die um den Mars kreist.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;!-- lost image: logan2.jpg --&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Benotung&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Idee 1&lt;br&gt;
Storyline 3&lt;br&gt;
Spannung 2&lt;br&gt;
Schauspieler 3&lt;br&gt;
Ã„sthetik 3&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Endzeitvorbereitung&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Man kann von Logan’s Run lernen, wie essentiell es ist, einen Überblick
über die tatsächliche Situation ausserhalb abgeschotteter Schutzräume zu
haben, um einem völligen Realitätsverlust vorzubeugen. Trotz
destruktiver menschlicher Makel scheint ratsam, einem ausschließlich
logisch operierendem Computer nicht alleinige Entscheidungs- und
Regierungsgewalt über die gesellschaftlichen Strukturen zu überlassen.
Der Film zeigt einem augenzwinkernd auch die Folgen heute schon
existierender Jugend und Spaß verherrlichender Tendenzen in der
westlichen Welt und regt an, darüber nachzudenken, was es bedeutet,
blind einem Glauben zu folgen und wie mit nonkonformistisch denkenden
Minderheiten innerhalb einer solchen Gesellschaft umgegangen wird.&lt;/p&gt;
&lt;p&gt;IMDB:
&lt;a href="http://www.imdb.com/title/tt0074812/" title="Go to http://www.imdb.com/title/tt0074812/"&gt;http://www.imdb.com/title/tt0074812/&lt;/a&gt;&lt;br&gt;
TPB:
&lt;a href="http://thepiratebay.org/torrent/4051365/" title="Go to http://thepiratebay.org/torrent/4051365/"&gt;http://thepiratebay.org/torrent/4051365/&lt;/a&gt;&lt;/p&gt;</content><category term="ENDTIMES"/></entry><entry><title>Radioactive Dreams</title><link href="/radioactive-dreams.html" rel="alternate"/><published>2009-01-03T12:28:00+02:00</published><updated>2009-01-03T12:28:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2009-01-03:/radioactive-dreams.html</id><summary type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;!-- lost image: _WFyGZ7CukIaZ01lWgqmssWOxxg==.jpg --&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Ein sehenswertes Kleinod des postapokalyptischen B-Movies ist definitiv
“Radioactive Dreams” von 1984 - man muss lediglich 80er Jahre New Wave
Rock und sexy Schulterpolster aushalten können.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Inhalt&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Als der Atomkrieg ausbricht werden zwei kleine Jungs von ihren Vätern in
einen Schutzbunker gesteckt, mit dem Versrpechen, bald nachzukommen -
doch sie tauchen nie …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;!-- lost image: _WFyGZ7CukIaZ01lWgqmssWOxxg==.jpg --&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Ein sehenswertes Kleinod des postapokalyptischen B-Movies ist definitiv
“Radioactive Dreams” von 1984 - man muss lediglich 80er Jahre New Wave
Rock und sexy Schulterpolster aushalten können.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Inhalt&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Als der Atomkrieg ausbricht werden zwei kleine Jungs von ihren Vätern in
einen Schutzbunker gesteckt, mit dem Versrpechen, bald nachzukommen -
doch sie tauchen nie auf. 15 Jahre später entschließen die beiden
mittlerweile Teenager, die Tür des Atombunkers zu öffnen und sich
draußen umzusehen. Da die beiden sich die letzten 15 Jahre fast
ausschließlich mit Detektivromanen der 40er Jahre beschäftigt haben,
beschließen sie, sich als Privatdetektive durchzuschlagen.&lt;/p&gt;
&lt;p&gt;[more]&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="radiodreams1.jpg" src="http://www.badmovies.org/movies/radiodreams/radiodreams1.jpg" title="radiodreams1.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Komplett eingekleidet in Dandy-Outfits mit Hut und Schiebermütze,
Schlips und Sonnenbrillen rasen die beiden als Philipp und Marlowe im
alten Kabrio eines der nie aufgetauchten Väter durch die postnukleare
Wüste Nordamerikas. Auf dem Weg gabeln sie die Blondine Miles auf, die
auf der Flucht vor einer Mad-Max ähnlichen Motorradgang ist. Auf der
Flucht verliert Miles einen roten Schlüssel im Auto, den Philipp später
entdeckt und feststellt, dass er genau so einen Schlüssel selbst auch
besitzt.&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="radiodreams3.jpg" src="http://www.badmovies.org/movies/radiodreams/radiodreams3.jpg" title="radiodreams3.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Irgendwann erfahren die beiden Draufgänger, dass es sich bei dem
Schlüsselpaar um militärische Sicherheitsschalter für die letzte
existierende mit Atomsprengkopf bestückte Langstreckenrakete auf dem
Kontinent handelt - der stärksten Waffe und somit größtmöglichen Macht.&lt;/p&gt;
&lt;p&gt;Mittlerweile in einer verrohten Stadt angekommen, merken die beiden
schnell, dass jeder Mutant und Kannibale des Ã–dlands und jede der
existierenden Gangs hinter ihnen her ist. Inspiriert durch die
Detektivgeschichten ihrer Jugend, beschliessen Philipp und Marlowe, alle
ihre Jäger in ein Großes Lagerhaus zu locken, wo es zum großen Showdown
mit vielen Überraschungen kommt…&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Kritik&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Bildtechnisch sehr gut umgesetzt, aber leider mit eher schlechten
Schauspielern und einer grauenhaften musikalischen Untermalung.
Radioactive Dreams ist einer der wenigen Filme, für den ich mir ein
Remake wünschen würde, denn die Ideen und das Setting sind wirklich
genial!&lt;/p&gt;
&lt;p&gt;Phillip: “In a tight jam a nuclear missile just might come in handy.”&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Benotung&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Idee 1&lt;br&gt;
Storyline 4&lt;br&gt;
Spannung 2&lt;br&gt;
Schauspieler 2&lt;br&gt;
Ã„sthetik 2&lt;br&gt;
Musik 5&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="radiodreams4.jpg" src="http://www.badmovies.org/movies/radiodreams/radiodreams4.jpg" title="radiodreams4.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Endzeitvorbereitung&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Das wichtigste: Coolness und Stil sind Dinge, die man in der
postapokalyptischen Welt definitiv behalten sollte. Darüber hinaus lehrt
der Film, dass man in einer Anarchie niemandem Trauen sollte, egal wie
hübsch oder kindlich sie oder er daherkommt.&lt;/p&gt;
&lt;p&gt;IMDB:
&lt;a href="http://www.imdb.com/title/tt0091818/" title="Go to http://www.imdb.com/title/tt0091818/"&gt;http://www.imdb.com/title/tt0091818/&lt;/a&gt;&lt;br&gt;
Torrent:
&lt;a href="http://www.mininova.org/tor/2010637" title="Go to http://www.mininova.org/tor/2010637"&gt;http://www.mininova.org/tor/2010637&lt;/a&gt;&lt;/p&gt;</content><category term="ENDTIMES"/><category term="endtimes"/><category term="review"/><category term="deutsch"/><category term="movie"/></entry><entry><title>Fallout 3</title><link href="/fallout-3.html" rel="alternate"/><published>2008-12-27T12:39:00+02:00</published><updated>2008-12-27T12:39:00+02:00</updated><author><name>randogoth</name></author><id>tag:None,2008-12-27:/fallout-3.html</id><summary type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;!-- lost image: 3026041576-fallout-3.jpg --&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Review&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Der lange erwartete dritte Teil der Fallout Serie wurde zu Recht zum
Spieleknaller des Jahres gekürt. Das Spiel reiht sich nahtlos in die
bisherige Fallout-Welt ein und immer wieder trifft man auf Referenzen
und Charaktere, die man aus den ersten beiden Teilen in Erinnerung
behalten hat. Wie schon zuvor …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;!-- lost image: 3026041576-fallout-3.jpg --&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Review&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Der lange erwartete dritte Teil der Fallout Serie wurde zu Recht zum
Spieleknaller des Jahres gekürt. Das Spiel reiht sich nahtlos in die
bisherige Fallout-Welt ein und immer wieder trifft man auf Referenzen
und Charaktere, die man aus den ersten beiden Teilen in Erinnerung
behalten hat. Wie schon zuvor hat man uneingeschränkte Freiheit bei
allen Entscheidungen, wo man sich hin bewegt, mit wem man wie
interagiert, und wie und ob man erteilte Aufgaben löst. Je nachdem, wie
moralisch oder unmoralisch man sich als Spielcharakter verhält, ändern
sich Reaktionen der anderen Figuren und Fraktionen im Spiel.&lt;/p&gt;
&lt;p&gt;[more]&lt;/p&gt;
&lt;p&gt;Auf der Suche nach dem eigenen Vater flüchtet man zum ersten Mal im
Leben aus der geschützten Enklave des unterirdischen High-Tech
Atombunkers ans Tageslicht mitten ins nuklear verseuchte und dem
Erdboden gleichgemachte Washington D.C. Mutierte Ratten und
Riesenskorpione machen Jagd auf einen, genauso wie kannibalistische
Sklavenhändler, Riesenmutanten und faschistische Soldaten. In der
nahegelegenen Siedlung Megaton findet man Händler, Veteranen und
verrückte Anhänger der Sekte “Kinder des Atoms”, die einen nuklearen
Blindgänger im Zentrum der Stadt als Gottheit anbeten. Das allgemein
anerkannte Zahlungsmittel im postnuklearen Ã–dland sind in der Regel
Kronkorken, die man überall finden, verdienen oder stehlen kann. Man
kämpft sich während des Spiels durch verlassene Atombunkeranlagen,
gigantische Grotten, der völlig verwüsteten Innenstadt von Washington,
Roboterfabriken und das von ehemals atombetriebenen retrofuturistischen
Autowracks übersähte Umland.&lt;/p&gt;
&lt;p&gt;Das Aussehen und die Soft-Skills des eigenen Charakters sind komplett
frei entfaltbar, genauso wie die Kleidung, die man jedem getöteten Wesen
einfach abnehmen kann, und die Waffen, die man als Belohnungen für
erfolgreiche Missionen erhält, findet, oder sich selbst zusammenzimmert.
Man bekommt unter bestimmten Umständen sogar eine von zwei Wohnungen zur
Verfügung gestellt, die man nach Lust und Laune einrichten kann.
Bewusstseinserweiternde Drogen gibt es zu Genüge - sei es Alkohol oder
“Nuka Cola”, diverse Medikamente, oder das aus Fallout 2 bekannte “Jet”,
bei Überkonsum sollte man sich aber auf unangenehme Nebenwirkungen und
Entzugserscheinungen gefasst machen.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Fazit&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Fallout 3 ist jedenfalls in die Top 5 meiner All-Time-Favorite Games
aufgestiegen und die uneingeschränkte Freiheit trägt ungemein zum
extremen Suchtfaktor des Spiels bei. Die Atmosphäre ist atemberaubend,
obwohl die Grafik nicht unbedingt mit anderen aktuellen 3D Spielen
mithalten kann. Dafür ist der Sound und die per “Pip-Boy” Radio
empfangbare Musik um so besser. Das innovative rundenbasierte “V.A.T.S.”
Kampfsystem als jederzeit nutzbare Alternative zum Live-Geballer ist
sehr überzeugend und perfekt gelöst und realistische Dinge, wie die
Abnutzung von Waffen, Müdigkeit, Strahlungsschäden oder Drogenentzug
machen das Spiel sehr spannend, ohne unnötig abzulenken.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Benotung&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Grafik 2&lt;br&gt;
Sound 1&lt;br&gt;
Atmosphäre 1&lt;br&gt;
Intelligenz 2&lt;br&gt;
Freiheit 1&lt;br&gt;
Charakter 1&lt;br&gt;
Suchtfaktor 1&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Endzeitvorbereitung&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Fallout 3 bereitet sehr gut darauf vor, was es bedeutet in einem
postnuklearen Ã–dland zu überleben - sowohl was die Strahlungsbelastung
betrifft, als auch die Folgen von Mutation und der Abwesenheit von
gesellschaftlichen Kontrollmechanismen. Man lernt schnell, wie wichtig
es ist, reines Trinkwasser zu besitzen und permanent Medikamente in
ausreichender Menge mit sich zu führen. Man gewöhnt sich schnell ein
gesundes Gleichgewicht ziwschen Paranoia und Empathie an und lernt, dass
sich in einer ethiklosen Umwelt ein gewisses Maß an Moral auch auszahlen
und einem überlebenswichtige Freunde schenken kann. Man erfährt, wie
schwer es ist, im jahrzehnte abgeschlossenen Raum eines Atombunkers die
Kontrolle zu behalten und nicht wahnsinnig zu werden und wie wichtig es
ist, Informationen zu sammeln und vor allem, mit anderen auszutauschen,
um die Hoffnung aufrecht zu erhalten und dem um sich greifenden
Nihilismus vorzubeugen.&lt;/p&gt;</content><category term="ENDTIMES"/></entry><entry><title>fader.flux</title><link href="/faderflux.html" rel="alternate"/><published>2008-09-01T00:00:00+03:00</published><updated>2008-09-01T00:00:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2008-09-01:/faderflux.html</id><summary type="html">&lt;p&gt;fader.flux is a simple tool that maps the continuous controller values that come out of the midi-controller &lt;a href="http://faderfox.de/html/dj2_product_page.html"&gt;DJ2 from Faderfox&lt;/a&gt; into a non-continuous range of values and outputs them to the OSC protocol. This tool is mainly for use in conjunction with software that does not understand the 12 …&lt;/p&gt;</summary><content type="html">&lt;p&gt;fader.flux is a simple tool that maps the continuous controller values that come out of the midi-controller &lt;a href="http://faderfox.de/html/dj2_product_page.html"&gt;DJ2 from Faderfox&lt;/a&gt; into a non-continuous range of values and outputs them to the OSC protocol. This tool is mainly for use in conjunction with software that does not understand the 12 continuous controller values of the DJ2.&lt;/p&gt;
&lt;p&gt;having read &lt;a href="http://prototypen.com/blog/falk/archive/002336.html"&gt;fAlk's nice article about the faderfox
DJ2&lt;/a&gt; and about the
problems of using the endless dial knobs with
&lt;a href="http://vidvox.net/"&gt;VDMX&lt;/a&gt;, i reacted to his question whether this would
somehow be possible to solve. i created this little application with max
that translates the endless dial's signals to
&lt;a href="http://en.wikipedia.org/wiki/Open_Sound_Control"&gt;OSC&lt;/a&gt; messages which
can be sent to &lt;a href="http://vidvox.net/"&gt;VDMX5&lt;/a&gt;. fAlk created a nice
splash-screen and manual for it. there may be more proto:flux projects
coming in the future...stay tuned...&lt;/p&gt;
&lt;p&gt;A Mac standalone and a Max/MSP 4.6 collective were at
&lt;code&gt;kiritanflux.de/lab/patch/faderflux&lt;/code&gt;, which is gone.&lt;/p&gt;</content><category term="MACHINES"/></entry><entry><title>Bioshock</title><link href="/bioshock.html" rel="alternate"/><published>2008-08-30T22:22:00+03:00</published><updated>2008-08-30T22:22:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2008-08-30:/bioshock.html</id><summary type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="bioshock-bd.jpg" src="/library/bioshock-bd.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Review&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Das lang erwartete und im Vorhinein mit viel zu hohen Erwartungen
beladene Prequel der System Shock Spieleserie wurde von den Kritikern
und System Shock Fans wie zu erwarten als Ego-Shooter mit zu wenig
Tiefgang zerrissen.&lt;/p&gt;
&lt;p&gt;Ich wollte mir ein eigenes Bild davon machen und muss sagen, dass ich
während …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="bioshock-bd.jpg" src="/library/bioshock-bd.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Review&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Das lang erwartete und im Vorhinein mit viel zu hohen Erwartungen
beladene Prequel der System Shock Spieleserie wurde von den Kritikern
und System Shock Fans wie zu erwarten als Ego-Shooter mit zu wenig
Tiefgang zerrissen.&lt;/p&gt;
&lt;p&gt;Ich wollte mir ein eigenes Bild davon machen und muss sagen, dass ich
während des Spiels insgesamt extrem beeindruckt war. Die Story ist
äußerst spannend, die detailverliebte Grafik meiner Meinung nach bisher
unerreicht und die Atmosphäre bis zum Schluss fesselnd und schön
verstörend.&lt;/p&gt;
&lt;p&gt;[more]&lt;/p&gt;
&lt;p&gt;Vollgepumpt mit dem Mutagen “Eve” und bis an die Zähne bewaffnet mit
selbst aufgemotztem Flammenwerfer und Schrotflinte kämpft man in den vom
pervers entstellten Individualanarchismus zerfressenen Überresten der
rostigen Unterwassermetropole Rapture gegen die wahnsinnigen,
entstellten Bewohner - man versucht einfach nur, aus der Hölle zu
entkommen und einen Weg zurück an die Wasseroberfläche zu finden. Mit
der Waffe im Anschlag schleicht man durch tropfende und knarzende
Krankenhausflure und retrofuturistische Theaterhallen, auf der Suche
nach den “kleinen Schwestern” mit der begehrten Droge “Adam” - im
Hintergrund ertönen die absurden Konversationen der mordlüsternen
Überlebenden und aus irgendeinem Winkel schallen zerkratze
Schlagerplatten der sechziger Jahre in nie enden wollenden Schleifen -
bis plötzlich ein “Big Daddy” am Ende des Flurs erscheint - ein
gigantisches Monster im Tieftaucheranzug, bewaffnet mit Nietengewehr und
mit übermenschlichen Kräften seinem einzigen Existenzzweck folgend - dem
Schutz der “kleinen Schwestern” um jeden Preis…&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Fazit&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Als Fazit würde ich sagen, ein grafisch, musikalisch und atmosphärisch
extrem gelungener Shooter, der leider durch die für meinen Geschmack zu
einschränkende Linearität und vergleichsweise kurze Gesamtspieldauer
eher kurzweilig bleibt. Der Rollenspielcharakter der System Shock
Familie wird bei weitem nicht erreicht, trotz witziger Features, wie dem
Pimpen der eigenen Waffen mit verschiedenen gesammelten Fundsachen aus
Rapture. Bei der Ã„sthetik der im Spiel vorkommenden Automaten und
Piktogramme wurde sich offensichtlich sehr bei Fallout 1 + 2 bedient
(”Vault-Boy”), was aber nicht unbedingt negativ zu bewerten ist.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Benotung&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Grafik 1&lt;br&gt;
Sound 1&lt;br&gt;
Atmosphäre 2&lt;br&gt;
Intelligenz 4&lt;br&gt;
Freiheit 5&lt;br&gt;
Charakter 3&lt;br&gt;
Suchtfaktor 3&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Endzeitvorbereitung&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Das Spiel eignet sich zur mentalen Vorbereitung auf eventuelle
psychopathologische Störungen von Menschen, die sich in einer komplett
isolierten räumlichen Umgebung aufhalten, in der keine gesellschaftliche
Ordnung ausser einer ultraindividualistischen, kapitalistischen Anarchie
herrscht. Der Überlebensdrang wendet sich zum Blutrausch und es fällt
schwer, moralische Vernunft beizubehalten.&lt;/p&gt;
&lt;p&gt;Ebenso wird das technische Verständnis von brauchbaren Waffensystemen
gestärkt, denn man beginnt die eigene Aufmerksamkeit zu schärfen um für
eventuelle Waffenupgrades benötigte Gegenstände im Chaos von Rapture
aufzuspüren und sich Orte einzuprägen, an denen man seine Waffen
modifizieren kann.&lt;/p&gt;</content><category term="ENDTIMES"/><category term="endtimes"/><category term="game"/><category term="review"/><category term="deutsch"/></entry><entry><title>city 17 street art</title><link href="/city-17-street-art.html" rel="alternate"/><published>2008-08-16T11:53:00+03:00</published><updated>2008-08-16T11:53:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2008-08-16:/city-17-street-art.html</id><summary type="html">&lt;p&gt;the epic 3d
&lt;a href="http://en.wikipedia.org/wiki/First-person_shooter"&gt;fps&lt;/a&gt;-&lt;a href="http://en.wikipedia.org/wiki/Role-playing_game_(video_games)"&gt;rpg&lt;/a&gt;
&lt;a href="http://orange.half-life2.com/"&gt;half life 2&lt;/a&gt; had the most realistic an
nicely made street art spread across &lt;a href="http://en.wikipedia.org/wiki/City_17"&gt;city
17&lt;/a&gt;. if you liked it as much as i
did, &lt;a href="library//hl2_street_art.zip"&gt;here is a zip
file&lt;/a&gt;
with all graffitis, &lt;a href="http://en.wikipedia.org/wiki/Pochoir"&gt;pochoirs&lt;/a&gt; and
posters from the game, extracted from the original
&lt;a href="http://developer.valvesoftware.com/wiki/VTF"&gt;.vtf&lt;/a&gt; files …&lt;/p&gt;</summary><content type="html">&lt;p&gt;the epic 3d
&lt;a href="http://en.wikipedia.org/wiki/First-person_shooter"&gt;fps&lt;/a&gt;-&lt;a href="http://en.wikipedia.org/wiki/Role-playing_game_(video_games)"&gt;rpg&lt;/a&gt;
&lt;a href="http://orange.half-life2.com/"&gt;half life 2&lt;/a&gt; had the most realistic an
nicely made street art spread across &lt;a href="http://en.wikipedia.org/wiki/City_17"&gt;city
17&lt;/a&gt;. if you liked it as much as i
did, &lt;a href="library//hl2_street_art.zip"&gt;here is a zip
file&lt;/a&gt;
with all graffitis, &lt;a href="http://en.wikipedia.org/wiki/Pochoir"&gt;pochoirs&lt;/a&gt; and
posters from the game, extracted from the original
&lt;a href="http://developer.valvesoftware.com/wiki/VTF"&gt;.vtf&lt;/a&gt; files as tga images
including alpha channels. enjoy.&lt;/p&gt;
&lt;p&gt;this is my favorite stencil of the
&lt;a href="http://en.wikipedia.org/wiki/G-Man_(Half-Life)"&gt;g-man&lt;/a&gt; in the rain. it
only appears once. i don't remember where it was - somewhere underground
&lt;a href="http://en.wikipedia.org/wiki/City_17"&gt;city 17&lt;/a&gt;…&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="gmanstencil.png" src="/library/c17gman.png" title="gman"&gt;&lt;/span&gt;&lt;/p&gt;</content><category term="ENDTIMES"/><category term="endtimes"/><category term="geeksauce"/><category term="games"/><category term="art"/><category term="english"/></entry><entry><title>Immanentisierung des Eschatons</title><link href="/immanentisierung-des-eschatons.html" rel="alternate"/><published>2008-05-23T05:23:00+03:00</published><updated>2008-05-23T05:23:00+03:00</updated><author><name>randogoth</name></author><id>tag:None,2008-05-23:/immanentisierung-des-eschatons.html</id><summary type="html">&lt;p&gt;Seit Robert Anton Wilson diesen Begriff in der Illuminatus! Trilogie als
furchteinflößende Formel berühmt gemacht hat, wird er immer wieder
zitiert und als Synonym für die Heraufbeschwörung der Apokalypse
benutzt. Das Faszinierende an der "Immanentisierung des Eschatons"
ist, daß jeder Leser dieser Worte sofort die beabsichtigte Assoziation
in seinem Denkkasten …&lt;/p&gt;</summary><content type="html">&lt;p&gt;Seit Robert Anton Wilson diesen Begriff in der Illuminatus! Trilogie als
furchteinflößende Formel berühmt gemacht hat, wird er immer wieder
zitiert und als Synonym für die Heraufbeschwörung der Apokalypse
benutzt. Das Faszinierende an der "Immanentisierung des Eschatons"
ist, daß jeder Leser dieser Worte sofort die beabsichtigte Assoziation
in seinem Denkkasten hervorkramt und unwillkürlich an ein Weltenende,
das Jüngste Gericht, den Untergang des Seins denkt.&lt;!-- PELICAN_END_SUMMARY --&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="crt"&gt;&lt;img alt="" src="/library/1920px-Apocalypse_vasnetsov.jpg" title="The_Four_Horseman_of_the_Apocalypse.jpg"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Warum wurde diese Formel bisher immer unanalysiert und unreflektiert
wieder und wieder in Zusammenhang mit der Provokation des Weltuntergangs
verwendet? Es ist nämlich falsch! War es ein Versehen des Autors? Ein
Mißverständnis? Ein beabsichtigter Mindfuck?&lt;/p&gt;
&lt;p&gt;Zum ersten Male wurde dieser Begriff von dem deutsch-amerikanischen
Politologen Eric Voegelin geäußert - allerdings als treibender Faktor
der politischen Gesellschaft und in seiner ursprünglichen Bedeutung,
nämlich als Erkenntnis und Emanzipation.&lt;/p&gt;
&lt;p&gt;Der Begriff "Immanentisierung" hat seinen Wortstamm nicht in der
â€œImminenz", was tatsächlich gleichbedeutend ist mit etwas
unmittelbar Bevorstehendem, mit dem Moment, bevor etwas geschehen wird,
einer Heraufbeschwörung. Sonst würde es "Imminentisierung" heißen.&lt;/p&gt;
&lt;p&gt;Immanentisierung kommt von Immanenz (lat. immanere, "darin
bleiben"). Imminenz ist der Gegenbegriff zur Transzendenz und
impliziert eben nicht ein unmittelbares Bevorstehen, sondern ein bereits
darin Befinden. In der Philosophie Spinozas bedeutet die Immanenz z.B.
die Anwesenheit Gottes in der Welt, bei Kant in erkenntnistheoretischer
Sicht das Verbleiben in den Grenzen möglicher Erfahrung.&lt;/p&gt;
&lt;p&gt;Wortwörtlich dekodiert, bedeutet die Immanentisierung des Eschatons also
"Das Verbleiben in den letzten Dingen", was teleologisch und
philosophisch interpretiert werden kann als ständige, ewig
wiederkehrende Präsenz der Apokalypse im momentanen Denken und Handeln.&lt;/p&gt;
&lt;p&gt;Die biblische Apokalypse besteht im Jüngsten Gericht und einer
anschließenden Errichtung des Gottesreiches. Die Menschen werden nach
ihrem Handeln und Denken gerichtet und gelangen ins Paradies oder den
feurigen Höllenpfuhl. Die Immanentisierung derselben darf also nicht
fälschlicherweise mit ihrer Heraufbeschwörung verwechselt, sondern
sollte als ihre Gewahrwerdung erkannt werden.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;"In diesem Leben habe ich die einzige Sache gelernt: daß Hölle und
Paradies nicht existieren. Wir tragen sie in uns und nehmen sie mit, wo
auch immer wir hingehen."&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Wer erkennt, daß das Eschaton keinen jenseitigen oder zukünftigen
Zeitpunkt darstellt, sondern zu jedem Zeitpunkt im hier und jetzt in uns
wohnt und unser Handeln bestimmt, versteht seine Wichtigkeit. Wir haben
zu jedem Zeitpunkt unseres Lebens die Wahl, Himmel oder Hölle in uns
selbst zu errichten bzw. die Welt und die Menschen um uns herum in ein
Reich Gottes oder das Fegefeuer Satans zu verwandeln. Auch wenn wir die
biblische Apokalypse beiseite lassen wollen, macht diese Formel Sinn:
wir haben immer die Wahl, in der Welt zu LEBEN, oder dieser Welt
abzuschwören, sie zu beenden - in jeglicher Hinsicht. Aus sowohl
nietzscheanischer Sicht der Ewigen Wiederkehr, als auch
existenzialistischer Sicht oder in der Philosophie Jiddu Krishnamurtis oder
Eckhard Tolles oder sonstiger moderner "positive thinking" Prediger
kann man die Immanentisierung zusammenfassen als: Lebe, als wäre heute
dein letzter Tag!&lt;/p&gt;
&lt;p&gt;Diese Erkenntnis unterstreicht das diskordische Gebot "nicht DIE
ANDEREN das Eschaton immanentisieren zu lassen", sondern die Dinge
selbst in die Hand zu nehmen.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;"Ich habe nur gesagt, daß jeder den Geist Gottes in sich entdecken
kann, daß er frei ist, keinem Gesetz unterworfen, unfähig zu schaden.
Ich habe auch gesagt, daß die Sünde im Kopf des Sünders ist. [...] Das
wahre Reich Gottes beginnt im Herzen und im Kopf." -&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;"Über diesem Meer geht jeden Morgen die Apokalypse auf, zusammen mit
der Sonne."&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;(Zitate aus dem Roman "Q" von Luther Blissett, 1999)&lt;/p&gt;</content><category term="ENDTIMES"/><category term="endtimes"/><category term="discordia"/><category term="deutsch"/></entry></feed>